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cc894e59ea44986ad2d5bf331b02b1bf087e06df
godot
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drivers
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d3d12
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Rémi Verschelde
1fea6ed01c
Merge pull request
#94733
from RandomShaper/d3d12_tex_barr_fast
...
D3D12: Be explicit about all-resources texture barriers
2024-08-16 10:34:49 +02:00
..
d3d12_godot_nir_bridge.h
…
d3d12ma.cpp
[LLVM/MinGW] Fix/suppress DX12 related warnings.
2024-06-19 23:40:06 +03:00
dxil_hash.cpp
D3D12: Get rid of DXIL.dll!
2024-07-11 17:56:45 +02:00
dxil_hash.h
D3D12: Get rid of DXIL.dll!
2024-07-11 17:56:45 +02:00
rendering_context_driver_d3d12.cpp
D3D12: Avoid crash on exit
2024-08-02 18:18:10 +02:00
rendering_context_driver_d3d12.h
[LLVM/MinGW] Fix/suppress DX12 related warnings.
2024-06-19 23:40:06 +03:00
rendering_device_driver_d3d12.cpp
Merge pull request
#94733
from RandomShaper/d3d12_tex_barr_fast
2024-08-16 10:34:49 +02:00
rendering_device_driver_d3d12.h
Merge pull request
#94267
from RandomShaper/d3d12_db
2024-07-17 11:43:39 +02:00
SCsub
[D3D12] Add support for building with pre-11.0.0 MinGW versions, make PIX runtime opt-in.
2024-01-26 20:43:18 +02:00