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Add intensity slider to all color modes. Replace raw mode by linear mode, which uses linear color space. When color is overbright, automatically switch hex text to script text. Allow executing expression in script text field to set color. Add the "script" icon to the default theme.
526 lines
15 KiB
C++
526 lines
15 KiB
C++
/**************************************************************************/
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/* color_picker.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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#include "scene/gui/popup.h"
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class AspectRatioContainer;
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class ColorMode;
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class ColorPickerShape;
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class FileDialog;
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class GridContainer;
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class HSlider;
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class Label;
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class LineEdit;
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class MarginContainer;
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class MenuButton;
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class OptionButton;
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class PopupMenu;
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class SpinBox;
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class StyleBoxFlat;
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class TextureRect;
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class ColorPresetButton : public BaseButton {
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GDCLASS(ColorPresetButton, BaseButton);
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Color preset_color;
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bool recent = false;
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struct ThemeCache {
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Ref<StyleBox> foreground_style;
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Ref<StyleBox> focus_style;
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Ref<Texture2D> background_icon;
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Ref<Texture2D> overbright_indicator;
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} theme_cache;
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protected:
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void _notification(int);
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static void _bind_methods();
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public:
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void set_preset_color(const Color &p_color);
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Color get_preset_color() const;
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virtual String get_tooltip(const Point2 &p_pos) const override;
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ColorPresetButton(Color p_color, int p_size, bool p_recent);
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~ColorPresetButton();
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};
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class ColorPicker : public VBoxContainer {
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GDCLASS(ColorPicker, VBoxContainer);
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// These classes poke into theme items for their internal logic.
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friend class ColorPickerShape;
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friend class ColorPickerShapeRectangle;
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friend class ColorPickerShapeWheel;
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friend class ColorPickerShapeCircle;
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friend class ColorPickerShapeVHSCircle;
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friend class ColorPickerShapeOKHSLCircle;
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friend class ColorModeRGB;
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friend class ColorModeHSV;
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friend class ColorModeLinear;
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friend class ColorModeOKHSL;
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public:
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enum ColorModeType {
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MODE_RGB,
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MODE_HSV,
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#ifndef DISABLE_DEPRECATED
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MODE_RAW = 2,
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#endif
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MODE_LINEAR = 2,
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MODE_OKHSL,
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MODE_MAX
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};
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enum PickerShapeType {
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SHAPE_HSV_RECTANGLE,
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SHAPE_HSV_WHEEL,
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SHAPE_VHS_CIRCLE,
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SHAPE_OKHSL_CIRCLE,
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SHAPE_NONE,
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SHAPE_MAX
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};
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static const int SLIDER_COUNT = 3;
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enum SLIDER_EXTRA {
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SLIDER_INTENSITY = 3,
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SLIDER_ALPHA,
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SLIDER_MAX
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};
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private:
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enum class MenuOption {
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MENU_SAVE,
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MENU_SAVE_AS,
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MENU_LOAD,
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MENU_QUICKLOAD,
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MENU_CLEAR,
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};
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static inline Ref<Shader> wheel_shader;
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static inline Ref<Shader> circle_shader;
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static inline Ref<Shader> circle_ok_color_shader;
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static inline List<Color> preset_cache;
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static inline List<Color> recent_preset_cache;
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#ifdef TOOLS_ENABLED
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Object *editor_settings = nullptr;
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#endif
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int current_slider_count = SLIDER_COUNT;
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const float DEFAULT_GAMEPAD_EVENT_DELAY_MS = 1.0 / 2;
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const float GAMEPAD_EVENT_REPEAT_RATE_MS = 1.0 / 30;
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float gamepad_event_delay_ms = DEFAULT_GAMEPAD_EVENT_DELAY_MS;
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static constexpr int MODE_BUTTON_COUNT = 3;
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bool slider_theme_modified = true;
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LocalVector<ColorMode *> modes;
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LocalVector<ColorPickerShape *> shapes;
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Popup *picker_window = nullptr;
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TextureRect *picker_texture_zoom = nullptr;
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Panel *picker_preview = nullptr;
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Panel *picker_preview_color = nullptr;
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Ref<StyleBoxFlat> picker_preview_style_box;
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Ref<StyleBoxFlat> picker_preview_style_box_color;
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// Legacy color picking.
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TextureRect *picker_texture_rect = nullptr;
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Color picker_color;
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FileDialog *file_dialog = nullptr;
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MenuButton *menu_btn = nullptr;
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PopupMenu *options_menu = nullptr;
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MarginContainer *internal_margin = nullptr;
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HBoxContainer *shape_container = nullptr;
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TextureRect *sample = nullptr;
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VBoxContainer *swatches_vbc = nullptr;
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GridContainer *preset_container = nullptr;
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HBoxContainer *recent_preset_hbc = nullptr;
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Button *btn_add_preset = nullptr;
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Button *btn_pick = nullptr;
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Label *palette_name = nullptr;
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String palette_path;
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Button *btn_preset = nullptr;
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Button *btn_recent_preset = nullptr;
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PopupMenu *shape_popup = nullptr;
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PopupMenu *mode_popup = nullptr;
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MenuButton *btn_shape = nullptr;
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HBoxContainer *mode_hbc = nullptr;
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HBoxContainer *sample_hbc = nullptr;
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GridContainer *slider_gc = nullptr;
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HBoxContainer *hex_hbc = nullptr;
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Label *hex_label = nullptr;
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MenuButton *btn_mode = nullptr;
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Button *mode_btns[MODE_BUTTON_COUNT];
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Ref<ButtonGroup> mode_group;
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ColorPresetButton *selected_recent_preset = nullptr;
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Ref<ButtonGroup> preset_group;
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Ref<ButtonGroup> recent_preset_group;
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HBoxContainer *perm_hb = nullptr;
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void _req_permission();
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#ifdef TOOLS_ENABLED
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Callable quick_open_callback;
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Callable palette_saved_callback;
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#endif // TOOLS_ENABLED
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OptionButton *mode_option_button = nullptr;
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HSlider *sliders[SLIDER_MAX];
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SpinBox *values[SLIDER_MAX];
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Label *labels[SLIDER_MAX];
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Button *text_type = nullptr;
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LineEdit *c_text = nullptr;
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HSlider *alpha_slider = nullptr;
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SpinBox *alpha_value = nullptr;
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Label *alpha_label = nullptr;
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bool edit_alpha = true;
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HSlider *intensity_slider = nullptr;
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SpinBox *intensity_value = nullptr;
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Label *intensity_label = nullptr;
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bool edit_intensity = true;
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Size2i ms;
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bool text_is_constructor = false;
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PickerShapeType current_shape = SHAPE_HSV_RECTANGLE;
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ColorModeType current_mode = MODE_RGB;
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bool colorize_sliders = true;
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const int PRESET_COLUMN_COUNT = 9;
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int prev_preset_size = 0;
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int prev_rencet_preset_size = 0;
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List<Color> presets;
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List<Color> recent_presets;
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Color color;
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Color color_normalized;
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Color old_color;
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Color pre_picking_color;
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bool is_picking_color = false;
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bool display_old_color = false;
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bool deferred_mode_enabled = false;
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bool updating = true;
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bool changing_color = false;
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bool spinning = false;
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bool can_add_swatches = true;
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bool presets_visible = true;
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bool color_modes_visible = true;
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bool sampler_visible = true;
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bool sliders_visible = true;
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bool hex_visible = true;
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bool line_edit_mouse_release = false;
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bool text_changed = false;
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bool currently_dragging = false;
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float h = 0.0;
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float s = 0.0;
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float v = 0.0;
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float ok_hsl_h = 0.0;
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float ok_hsl_s = 0.0;
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float ok_hsl_l = 0.0;
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bool hsv_cached = false;
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bool okhsl_cached = false;
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float intensity = 0.0;
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struct ThemeCache {
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float base_scale = 1.0;
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int content_margin = 0;
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int label_width = 0;
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int sv_height = 0;
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int sv_width = 0;
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int h_width = 0;
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bool center_slider_grabbers = true;
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Ref<StyleBox> picker_focus_rectangle;
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Ref<StyleBox> picker_focus_circle;
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Color focused_not_editing_cursor_color;
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Ref<Texture2D> menu_option;
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Ref<Texture2D> screen_picker;
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Ref<Texture2D> expanded_arrow;
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Ref<Texture2D> folded_arrow;
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Ref<Texture2D> add_preset;
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Ref<Texture2D> shape_rect;
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Ref<Texture2D> shape_rect_wheel;
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Ref<Texture2D> shape_circle;
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Ref<Texture2D> bar_arrow;
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Ref<Texture2D> sample_bg;
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Ref<Texture2D> sample_revert;
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Ref<StyleBox> sample_focus;
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Ref<Texture2D> overbright_indicator;
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Ref<Texture2D> picker_cursor;
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Ref<Texture2D> picker_cursor_bg;
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Ref<Texture2D> color_hue;
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Ref<Texture2D> color_script;
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/* Mode buttons */
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Ref<StyleBox> mode_button_normal;
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Ref<StyleBox> mode_button_pressed;
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Ref<StyleBox> mode_button_hover;
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} theme_cache;
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void _copy_normalized_to_hsv_okhsl();
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void _copy_hsv_okhsl_to_normalized();
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Color _color_apply_intensity(const Color &col) const;
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void _normalized_apply_intensity_to_color();
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void _copy_color_to_normalized_and_intensity();
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void create_slider(GridContainer *gc, int idx);
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void _reset_sliders_theme();
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void _html_submitted(const String &p_html);
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void _slider_drag_started();
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void _slider_value_changed();
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void _slider_drag_ended();
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void _update_controls();
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void _update_color(bool p_update_sliders = true);
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void _update_text_value();
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#ifdef TOOLS_ENABLED
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void _text_type_toggled();
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#endif // TOOLS_ENABLED
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void _sample_input(const Ref<InputEvent> &p_event);
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void _sample_draw();
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void _slider_draw(int p_which);
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void _alpha_slider_draw();
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void _slider_or_spin_input(const Ref<InputEvent> &p_event);
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void _line_edit_input(const Ref<InputEvent> &p_event);
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void _preset_input(const Ref<InputEvent> &p_event, const Color &p_color);
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void _recent_preset_pressed(const bool pressed, ColorPresetButton *p_preset);
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void _text_changed(const String &p_new_text);
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void _add_preset_pressed();
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void _html_focus_exit();
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void _pick_button_pressed();
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void _target_gui_input(const Ref<InputEvent> &p_event);
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void _pick_finished();
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void _update_menu_items();
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void _options_menu_cbk(int p_which);
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void _block_input_on_popup_show();
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void _enable_input_on_popup_hide();
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// Native color picking.
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void _pick_button_pressed_native();
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void _native_cb(bool p_status, const Color &p_color);
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// Legacy color picking.
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void _pick_button_pressed_legacy();
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void _picker_texture_input(const Ref<InputEvent> &p_event);
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inline int _get_preset_size();
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void _add_preset_button(int p_size, const Color &p_color);
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void _add_recent_preset_button(int p_size, const Color &p_color);
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void _save_palette(bool p_is_save_as);
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void _load_palette();
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void _show_hide_preset(const bool &p_is_btn_pressed, Button *p_btn_preset, Container *p_preset_container);
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void _update_drop_down_arrow(const bool &p_is_btn_pressed, Button *p_btn_preset);
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void _set_mode_popup_value(ColorModeType p_mode);
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Variant _get_drag_data_fw(const Point2 &p_point, Control *p_from_control);
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bool _can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from_control) const;
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void _drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from_control);
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void _ensure_file_dialog();
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protected:
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virtual void _update_theme_item_cache() override;
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void _notification(int);
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static void _bind_methods();
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public:
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#ifdef TOOLS_ENABLED
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void set_editor_settings(Object *p_editor_settings);
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void set_quick_open_callback(const Callable &p_file_selected);
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void set_palette_saved_callback(const Callable &p_palette_saved);
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void _quick_open_palette_file_selected(const String &p_path);
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#endif
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HSlider *get_slider(int idx);
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Vector<float> get_active_slider_values();
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static void init_shaders();
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static void finish_shaders();
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void add_mode(ColorMode *p_mode);
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void add_shape(ColorPickerShape *p_shape);
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void set_edit_alpha(bool p_show);
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bool is_editing_alpha() const;
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void set_edit_intensity(bool p_show);
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bool is_editing_intensity() const;
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void _set_pick_color(const Color &p_color, bool p_update_sliders, bool p_calc_intensity);
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void set_pick_color(const Color &p_color);
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Color get_pick_color() const;
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void set_old_color(const Color &p_color);
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Color get_old_color() const;
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void _palette_file_selected(const String &p_path);
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void set_display_old_color(bool p_enabled);
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bool is_displaying_old_color() const;
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void set_picker_shape(PickerShapeType p_shape);
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PickerShapeType get_picker_shape() const;
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void add_preset(const Color &p_color);
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void add_recent_preset(const Color &p_color);
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void erase_preset(const Color &p_color);
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void erase_recent_preset(const Color &p_color);
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PackedColorArray get_presets() const;
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PackedColorArray get_recent_presets() const;
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void _update_presets();
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void _update_recent_presets();
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void _select_from_preset_container(const Color &p_color);
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bool _select_from_recent_preset_hbc(const Color &p_color);
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void set_color_mode(ColorModeType p_mode);
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ColorModeType get_color_mode() const;
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void set_colorize_sliders(bool p_colorize_sliders);
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bool is_colorizing_sliders() const;
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void set_deferred_mode(bool p_enabled);
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bool is_deferred_mode() const;
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void set_can_add_swatches(bool p_enabled);
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bool are_swatches_enabled() const;
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void set_presets_visible(bool p_visible);
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bool are_presets_visible() const;
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void set_modes_visible(bool p_visible);
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bool are_modes_visible() const;
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void set_sampler_visible(bool p_visible);
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bool is_sampler_visible() const;
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void set_sliders_visible(bool p_visible);
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bool are_sliders_visible() const;
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void set_hex_visible(bool p_visible);
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bool is_hex_visible() const;
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void set_focus_on_line_edit();
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void set_focus_on_picker_shape();
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ColorPicker();
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~ColorPicker();
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};
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class ColorPickerPopupPanel : public PopupPanel {
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virtual void _input_from_window(const Ref<InputEvent> &p_event) override;
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};
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class ColorPickerButton : public Button {
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GDCLASS(ColorPickerButton, Button);
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// Initialization is now done deferred,
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// this improves performance in the inspector as the color picker
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// can be expensive to initialize.
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PopupPanel *popup = nullptr;
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ColorPicker *picker = nullptr;
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Color color;
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bool edit_alpha = true;
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bool edit_intensity = true;
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struct ThemeCache {
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Ref<StyleBox> normal_style;
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Ref<Texture2D> background_icon;
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Ref<Texture2D> overbright_indicator;
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} theme_cache;
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void _about_to_popup();
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void _color_changed(const Color &p_color);
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void _modal_closed();
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virtual void pressed() override;
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void _update_picker();
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protected:
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void _notification(int);
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static void _bind_methods();
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public:
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void set_pick_color(const Color &p_color);
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Color get_pick_color() const;
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void set_edit_alpha(bool p_show);
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bool is_editing_alpha() const;
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void set_edit_intensity(bool p_show);
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bool is_editing_intensity() const;
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ColorPicker *get_picker();
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PopupPanel *get_popup();
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ColorPickerButton(const String &p_text = String());
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};
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VARIANT_ENUM_CAST(ColorPicker::PickerShapeType);
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VARIANT_ENUM_CAST(ColorPicker::ColorModeType);
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