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godot/doc/classes/PhysicsServer3DExtension.xml
Thaddeus Crews 05ceab6b7b Merge pull request #106321 from elzewyr/shrink-factor
SoftBody3D: Add a property for scaling rest lengths of edge constraints
2025-05-27 09:39:29 -05:00

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45 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="PhysicsServer3DExtension" inherits="PhysicsServer3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Provides virtual methods that can be overridden to create custom [PhysicsServer3D] implementations.
</brief_description>
<description>
This class extends [PhysicsServer3D] by providing additional virtual methods that can be overridden. When these methods are overridden, they will be called instead of the internal methods of the physics server.
Intended for use with GDExtension to create custom implementations of [PhysicsServer3D].
</description>
<tutorials>
</tutorials>
<methods>
<method name="_area_add_shape" qualifiers="virtual">
<return type="void" />
<param index="0" name="area" type="RID" />
<param index="1" name="shape" type="RID" />
<param index="2" name="transform" type="Transform3D" />
<param index="3" name="disabled" type="bool" />
<description>
</description>
</method>
<method name="_area_attach_object_instance_id" qualifiers="virtual">
<return type="void" />
<param index="0" name="area" type="RID" />
<param index="1" name="id" type="int" />
<description>
</description>
</method>
<method name="_area_clear_shapes" qualifiers="virtual">
<return type="void" />
<param index="0" name="area" type="RID" />
<description>
</description>
</method>
<method name="_area_create" qualifiers="virtual">
<return type="RID" />
<description>
</description>
</method>
<method name="_area_get_collision_layer" qualifiers="virtual const">
<return type="int" />
<param index="0" name="area" type="RID" />
<description>
</description>
</method>
<method name="_area_get_collision_mask" qualifiers="virtual const">
<return type="int" />
<param index="0" name="area" type="RID" />
<description>
</description>
</method>
<method name="_area_get_object_instance_id" qualifiers="virtual const">
<return type="int" />
<param index="0" name="area" type="RID" />
<description>
</description>
</method>
<method name="_area_get_param" qualifiers="virtual const">
<return type="Variant" />
<param index="0" name="area" type="RID" />
<param index="1" name="param" type="int" enum="PhysicsServer3D.AreaParameter" />
<description>
</description>
</method>
<method name="_area_get_shape" qualifiers="virtual const">
<return type="RID" />
<param index="0" name="area" type="RID" />
<param index="1" name="shape_idx" type="int" />
<description>
</description>
</method>
<method name="_area_get_shape_count" qualifiers="virtual const">
<return type="int" />
<param index="0" name="area" type="RID" />
<description>
</description>
</method>
<method name="_area_get_shape_transform" qualifiers="virtual const">
<return type="Transform3D" />
<param index="0" name="area" type="RID" />
<param index="1" name="shape_idx" type="int" />
<description>
</description>
</method>
<method name="_area_get_space" qualifiers="virtual const">
<return type="RID" />
<param index="0" name="area" type="RID" />
<description>
</description>
</method>
<method name="_area_get_transform" qualifiers="virtual const">
<return type="Transform3D" />
<param index="0" name="area" type="RID" />
<description>
</description>
</method>
<method name="_area_remove_shape" qualifiers="virtual">
<return type="void" />
<param index="0" name="area" type="RID" />
<param index="1" name="shape_idx" type="int" />
<description>
</description>
</method>
<method name="_area_set_area_monitor_callback" qualifiers="virtual">
<return type="void" />
<param index="0" name="area" type="RID" />
<param index="1" name="callback" type="Callable" />
<description>
</description>
</method>
<method name="_area_set_collision_layer" qualifiers="virtual">
<return type="void" />
<param index="0" name="area" type="RID" />
<param index="1" name="layer" type="int" />
<description>
</description>
</method>
<method name="_area_set_collision_mask" qualifiers="virtual">
<return type="void" />
<param index="0" name="area" type="RID" />
<param index="1" name="mask" type="int" />
<description>
</description>
</method>
<method name="_area_set_monitor_callback" qualifiers="virtual">
<return type="void" />
<param index="0" name="area" type="RID" />
<param index="1" name="callback" type="Callable" />
<description>
</description>
</method>
<method name="_area_set_monitorable" qualifiers="virtual">
<return type="void" />
<param index="0" name="area" type="RID" />
<param index="1" name="monitorable" type="bool" />
<description>
</description>
</method>
<method name="_area_set_param" qualifiers="virtual">
<return type="void" />
<param index="0" name="area" type="RID" />
<param index="1" name="param" type="int" enum="PhysicsServer3D.AreaParameter" />
<param index="2" name="value" type="Variant" />
<description>
</description>
</method>
<method name="_area_set_ray_pickable" qualifiers="virtual">
<return type="void" />
<param index="0" name="area" type="RID" />
<param index="1" name="enable" type="bool" />
<description>
</description>
</method>
<method name="_area_set_shape" qualifiers="virtual">
<return type="void" />
<param index="0" name="area" type="RID" />
<param index="1" name="shape_idx" type="int" />
<param index="2" name="shape" type="RID" />
<description>
</description>
</method>
<method name="_area_set_shape_disabled" qualifiers="virtual">
<return type="void" />
<param index="0" name="area" type="RID" />
<param index="1" name="shape_idx" type="int" />
<param index="2" name="disabled" type="bool" />
<description>
</description>
</method>
<method name="_area_set_shape_transform" qualifiers="virtual">
<return type="void" />
<param index="0" name="area" type="RID" />
<param index="1" name="shape_idx" type="int" />
<param index="2" name="transform" type="Transform3D" />
<description>
</description>
</method>
<method name="_area_set_space" qualifiers="virtual">
<return type="void" />
<param index="0" name="area" type="RID" />
<param index="1" name="space" type="RID" />
<description>
</description>
</method>
<method name="_area_set_transform" qualifiers="virtual">
<return type="void" />
<param index="0" name="area" type="RID" />
<param index="1" name="transform" type="Transform3D" />
<description>
</description>
</method>
<method name="_body_add_collision_exception" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="excepted_body" type="RID" />
<description>
</description>
</method>
<method name="_body_add_constant_central_force" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="force" type="Vector3" />
<description>
</description>
</method>
<method name="_body_add_constant_force" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="force" type="Vector3" />
<param index="2" name="position" type="Vector3" />
<description>
</description>
</method>
<method name="_body_add_constant_torque" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="torque" type="Vector3" />
<description>
</description>
</method>
<method name="_body_add_shape" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="shape" type="RID" />
<param index="2" name="transform" type="Transform3D" />
<param index="3" name="disabled" type="bool" />
<description>
</description>
</method>
<method name="_body_apply_central_force" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="force" type="Vector3" />
<description>
</description>
</method>
<method name="_body_apply_central_impulse" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="impulse" type="Vector3" />
<description>
</description>
</method>
<method name="_body_apply_force" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="force" type="Vector3" />
<param index="2" name="position" type="Vector3" />
<description>
</description>
</method>
<method name="_body_apply_impulse" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="impulse" type="Vector3" />
<param index="2" name="position" type="Vector3" />
<description>
</description>
</method>
<method name="_body_apply_torque" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="torque" type="Vector3" />
<description>
</description>
</method>
<method name="_body_apply_torque_impulse" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="impulse" type="Vector3" />
<description>
</description>
</method>
<method name="_body_attach_object_instance_id" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="id" type="int" />
<description>
</description>
</method>
<method name="_body_clear_shapes" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_body_create" qualifiers="virtual">
<return type="RID" />
<description>
</description>
</method>
<method name="_body_get_collision_exceptions" qualifiers="virtual const">
<return type="RID[]" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_body_get_collision_layer" qualifiers="virtual const">
<return type="int" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_body_get_collision_mask" qualifiers="virtual const">
<return type="int" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_body_get_collision_priority" qualifiers="virtual const">
<return type="float" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_body_get_constant_force" qualifiers="virtual const">
<return type="Vector3" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_body_get_constant_torque" qualifiers="virtual const">
<return type="Vector3" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_body_get_contacts_reported_depth_threshold" qualifiers="virtual const">
<return type="float" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_body_get_direct_state" qualifiers="virtual">
<return type="PhysicsDirectBodyState3D" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_body_get_max_contacts_reported" qualifiers="virtual const">
<return type="int" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_body_get_mode" qualifiers="virtual const">
<return type="int" enum="PhysicsServer3D.BodyMode" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_body_get_object_instance_id" qualifiers="virtual const">
<return type="int" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_body_get_param" qualifiers="virtual const">
<return type="Variant" />
<param index="0" name="body" type="RID" />
<param index="1" name="param" type="int" enum="PhysicsServer3D.BodyParameter" />
<description>
</description>
</method>
<method name="_body_get_shape" qualifiers="virtual const">
<return type="RID" />
<param index="0" name="body" type="RID" />
<param index="1" name="shape_idx" type="int" />
<description>
</description>
</method>
<method name="_body_get_shape_count" qualifiers="virtual const">
<return type="int" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_body_get_shape_transform" qualifiers="virtual const">
<return type="Transform3D" />
<param index="0" name="body" type="RID" />
<param index="1" name="shape_idx" type="int" />
<description>
</description>
</method>
<method name="_body_get_space" qualifiers="virtual const">
<return type="RID" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_body_get_state" qualifiers="virtual const">
<return type="Variant" />
<param index="0" name="body" type="RID" />
<param index="1" name="state" type="int" enum="PhysicsServer3D.BodyState" />
<description>
</description>
</method>
<method name="_body_get_user_flags" qualifiers="virtual const">
<return type="int" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_body_is_axis_locked" qualifiers="virtual const">
<return type="bool" />
<param index="0" name="body" type="RID" />
<param index="1" name="axis" type="int" enum="PhysicsServer3D.BodyAxis" />
<description>
</description>
</method>
<method name="_body_is_continuous_collision_detection_enabled" qualifiers="virtual const">
<return type="bool" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_body_is_omitting_force_integration" qualifiers="virtual const">
<return type="bool" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_body_remove_collision_exception" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="excepted_body" type="RID" />
<description>
</description>
</method>
<method name="_body_remove_shape" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="shape_idx" type="int" />
<description>
</description>
</method>
<method name="_body_reset_mass_properties" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_body_set_axis_lock" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="axis" type="int" enum="PhysicsServer3D.BodyAxis" />
<param index="2" name="lock" type="bool" />
<description>
</description>
</method>
<method name="_body_set_axis_velocity" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="axis_velocity" type="Vector3" />
<description>
</description>
</method>
<method name="_body_set_collision_layer" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="layer" type="int" />
<description>
</description>
</method>
<method name="_body_set_collision_mask" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="mask" type="int" />
<description>
</description>
</method>
<method name="_body_set_collision_priority" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="priority" type="float" />
<description>
</description>
</method>
<method name="_body_set_constant_force" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="force" type="Vector3" />
<description>
</description>
</method>
<method name="_body_set_constant_torque" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="torque" type="Vector3" />
<description>
</description>
</method>
<method name="_body_set_contacts_reported_depth_threshold" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="threshold" type="float" />
<description>
</description>
</method>
<method name="_body_set_enable_continuous_collision_detection" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="enable" type="bool" />
<description>
</description>
</method>
<method name="_body_set_force_integration_callback" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="callable" type="Callable" />
<param index="2" name="userdata" type="Variant" />
<description>
</description>
</method>
<method name="_body_set_max_contacts_reported" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="amount" type="int" />
<description>
</description>
</method>
<method name="_body_set_mode" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="mode" type="int" enum="PhysicsServer3D.BodyMode" />
<description>
</description>
</method>
<method name="_body_set_omit_force_integration" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="enable" type="bool" />
<description>
</description>
</method>
<method name="_body_set_param" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="param" type="int" enum="PhysicsServer3D.BodyParameter" />
<param index="2" name="value" type="Variant" />
<description>
</description>
</method>
<method name="_body_set_ray_pickable" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="enable" type="bool" />
<description>
</description>
</method>
<method name="_body_set_shape" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="shape_idx" type="int" />
<param index="2" name="shape" type="RID" />
<description>
</description>
</method>
<method name="_body_set_shape_disabled" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="shape_idx" type="int" />
<param index="2" name="disabled" type="bool" />
<description>
</description>
</method>
<method name="_body_set_shape_transform" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="shape_idx" type="int" />
<param index="2" name="transform" type="Transform3D" />
<description>
</description>
</method>
<method name="_body_set_space" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="space" type="RID" />
<description>
</description>
</method>
<method name="_body_set_state" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="state" type="int" enum="PhysicsServer3D.BodyState" />
<param index="2" name="value" type="Variant" />
<description>
</description>
</method>
<method name="_body_set_state_sync_callback" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="callable" type="Callable" />
<description>
</description>
</method>
<method name="_body_set_user_flags" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="flags" type="int" />
<description>
</description>
</method>
<method name="_body_test_motion" qualifiers="virtual const">
<return type="bool" />
<param index="0" name="body" type="RID" />
<param index="1" name="from" type="Transform3D" />
<param index="2" name="motion" type="Vector3" />
<param index="3" name="margin" type="float" />
<param index="4" name="max_collisions" type="int" />
<param index="5" name="collide_separation_ray" type="bool" />
<param index="6" name="recovery_as_collision" type="bool" />
<param index="7" name="result" type="PhysicsServer3DExtensionMotionResult*" />
<description>
</description>
</method>
<method name="_box_shape_create" qualifiers="virtual">
<return type="RID" />
<description>
</description>
</method>
<method name="_capsule_shape_create" qualifiers="virtual">
<return type="RID" />
<description>
</description>
</method>
<method name="_concave_polygon_shape_create" qualifiers="virtual">
<return type="RID" />
<description>
</description>
</method>
<method name="_cone_twist_joint_get_param" qualifiers="virtual const">
<return type="float" />
<param index="0" name="joint" type="RID" />
<param index="1" name="param" type="int" enum="PhysicsServer3D.ConeTwistJointParam" />
<description>
</description>
</method>
<method name="_cone_twist_joint_set_param" qualifiers="virtual">
<return type="void" />
<param index="0" name="joint" type="RID" />
<param index="1" name="param" type="int" enum="PhysicsServer3D.ConeTwistJointParam" />
<param index="2" name="value" type="float" />
<description>
</description>
</method>
<method name="_convex_polygon_shape_create" qualifiers="virtual">
<return type="RID" />
<description>
</description>
</method>
<method name="_custom_shape_create" qualifiers="virtual">
<return type="RID" />
<description>
</description>
</method>
<method name="_cylinder_shape_create" qualifiers="virtual">
<return type="RID" />
<description>
</description>
</method>
<method name="_end_sync" qualifiers="virtual">
<return type="void" />
<description>
</description>
</method>
<method name="_finish" qualifiers="virtual">
<return type="void" />
<description>
</description>
</method>
<method name="_flush_queries" qualifiers="virtual">
<return type="void" />
<description>
</description>
</method>
<method name="_free_rid" qualifiers="virtual">
<return type="void" />
<param index="0" name="rid" type="RID" />
<description>
</description>
</method>
<method name="_generic_6dof_joint_get_flag" qualifiers="virtual const">
<return type="bool" />
<param index="0" name="joint" type="RID" />
<param index="1" name="axis" type="int" enum="Vector3.Axis" />
<param index="2" name="flag" type="int" enum="PhysicsServer3D.G6DOFJointAxisFlag" />
<description>
</description>
</method>
<method name="_generic_6dof_joint_get_param" qualifiers="virtual const">
<return type="float" />
<param index="0" name="joint" type="RID" />
<param index="1" name="axis" type="int" enum="Vector3.Axis" />
<param index="2" name="param" type="int" enum="PhysicsServer3D.G6DOFJointAxisParam" />
<description>
</description>
</method>
<method name="_generic_6dof_joint_set_flag" qualifiers="virtual">
<return type="void" />
<param index="0" name="joint" type="RID" />
<param index="1" name="axis" type="int" enum="Vector3.Axis" />
<param index="2" name="flag" type="int" enum="PhysicsServer3D.G6DOFJointAxisFlag" />
<param index="3" name="enable" type="bool" />
<description>
</description>
</method>
<method name="_generic_6dof_joint_set_param" qualifiers="virtual">
<return type="void" />
<param index="0" name="joint" type="RID" />
<param index="1" name="axis" type="int" enum="Vector3.Axis" />
<param index="2" name="param" type="int" enum="PhysicsServer3D.G6DOFJointAxisParam" />
<param index="3" name="value" type="float" />
<description>
</description>
</method>
<method name="_get_process_info" qualifiers="virtual">
<return type="int" />
<param index="0" name="process_info" type="int" enum="PhysicsServer3D.ProcessInfo" />
<description>
</description>
</method>
<method name="_heightmap_shape_create" qualifiers="virtual">
<return type="RID" />
<description>
</description>
</method>
<method name="_hinge_joint_get_flag" qualifiers="virtual const">
<return type="bool" />
<param index="0" name="joint" type="RID" />
<param index="1" name="flag" type="int" enum="PhysicsServer3D.HingeJointFlag" />
<description>
</description>
</method>
<method name="_hinge_joint_get_param" qualifiers="virtual const">
<return type="float" />
<param index="0" name="joint" type="RID" />
<param index="1" name="param" type="int" enum="PhysicsServer3D.HingeJointParam" />
<description>
</description>
</method>
<method name="_hinge_joint_set_flag" qualifiers="virtual">
<return type="void" />
<param index="0" name="joint" type="RID" />
<param index="1" name="flag" type="int" enum="PhysicsServer3D.HingeJointFlag" />
<param index="2" name="enabled" type="bool" />
<description>
</description>
</method>
<method name="_hinge_joint_set_param" qualifiers="virtual">
<return type="void" />
<param index="0" name="joint" type="RID" />
<param index="1" name="param" type="int" enum="PhysicsServer3D.HingeJointParam" />
<param index="2" name="value" type="float" />
<description>
</description>
</method>
<method name="_init" qualifiers="virtual">
<return type="void" />
<description>
</description>
</method>
<method name="_is_flushing_queries" qualifiers="virtual const">
<return type="bool" />
<description>
</description>
</method>
<method name="_joint_clear" qualifiers="virtual">
<return type="void" />
<param index="0" name="joint" type="RID" />
<description>
</description>
</method>
<method name="_joint_create" qualifiers="virtual">
<return type="RID" />
<description>
</description>
</method>
<method name="_joint_disable_collisions_between_bodies" qualifiers="virtual">
<return type="void" />
<param index="0" name="joint" type="RID" />
<param index="1" name="disable" type="bool" />
<description>
</description>
</method>
<method name="_joint_get_solver_priority" qualifiers="virtual const">
<return type="int" />
<param index="0" name="joint" type="RID" />
<description>
</description>
</method>
<method name="_joint_get_type" qualifiers="virtual const">
<return type="int" enum="PhysicsServer3D.JointType" />
<param index="0" name="joint" type="RID" />
<description>
</description>
</method>
<method name="_joint_is_disabled_collisions_between_bodies" qualifiers="virtual const">
<return type="bool" />
<param index="0" name="joint" type="RID" />
<description>
</description>
</method>
<method name="_joint_make_cone_twist" qualifiers="virtual">
<return type="void" />
<param index="0" name="joint" type="RID" />
<param index="1" name="body_A" type="RID" />
<param index="2" name="local_ref_A" type="Transform3D" />
<param index="3" name="body_B" type="RID" />
<param index="4" name="local_ref_B" type="Transform3D" />
<description>
</description>
</method>
<method name="_joint_make_generic_6dof" qualifiers="virtual">
<return type="void" />
<param index="0" name="joint" type="RID" />
<param index="1" name="body_A" type="RID" />
<param index="2" name="local_ref_A" type="Transform3D" />
<param index="3" name="body_B" type="RID" />
<param index="4" name="local_ref_B" type="Transform3D" />
<description>
</description>
</method>
<method name="_joint_make_hinge" qualifiers="virtual">
<return type="void" />
<param index="0" name="joint" type="RID" />
<param index="1" name="body_A" type="RID" />
<param index="2" name="hinge_A" type="Transform3D" />
<param index="3" name="body_B" type="RID" />
<param index="4" name="hinge_B" type="Transform3D" />
<description>
</description>
</method>
<method name="_joint_make_hinge_simple" qualifiers="virtual">
<return type="void" />
<param index="0" name="joint" type="RID" />
<param index="1" name="body_A" type="RID" />
<param index="2" name="pivot_A" type="Vector3" />
<param index="3" name="axis_A" type="Vector3" />
<param index="4" name="body_B" type="RID" />
<param index="5" name="pivot_B" type="Vector3" />
<param index="6" name="axis_B" type="Vector3" />
<description>
</description>
</method>
<method name="_joint_make_pin" qualifiers="virtual">
<return type="void" />
<param index="0" name="joint" type="RID" />
<param index="1" name="body_A" type="RID" />
<param index="2" name="local_A" type="Vector3" />
<param index="3" name="body_B" type="RID" />
<param index="4" name="local_B" type="Vector3" />
<description>
</description>
</method>
<method name="_joint_make_slider" qualifiers="virtual">
<return type="void" />
<param index="0" name="joint" type="RID" />
<param index="1" name="body_A" type="RID" />
<param index="2" name="local_ref_A" type="Transform3D" />
<param index="3" name="body_B" type="RID" />
<param index="4" name="local_ref_B" type="Transform3D" />
<description>
</description>
</method>
<method name="_joint_set_solver_priority" qualifiers="virtual">
<return type="void" />
<param index="0" name="joint" type="RID" />
<param index="1" name="priority" type="int" />
<description>
</description>
</method>
<method name="_pin_joint_get_local_a" qualifiers="virtual const">
<return type="Vector3" />
<param index="0" name="joint" type="RID" />
<description>
</description>
</method>
<method name="_pin_joint_get_local_b" qualifiers="virtual const">
<return type="Vector3" />
<param index="0" name="joint" type="RID" />
<description>
</description>
</method>
<method name="_pin_joint_get_param" qualifiers="virtual const">
<return type="float" />
<param index="0" name="joint" type="RID" />
<param index="1" name="param" type="int" enum="PhysicsServer3D.PinJointParam" />
<description>
</description>
</method>
<method name="_pin_joint_set_local_a" qualifiers="virtual">
<return type="void" />
<param index="0" name="joint" type="RID" />
<param index="1" name="local_A" type="Vector3" />
<description>
</description>
</method>
<method name="_pin_joint_set_local_b" qualifiers="virtual">
<return type="void" />
<param index="0" name="joint" type="RID" />
<param index="1" name="local_B" type="Vector3" />
<description>
</description>
</method>
<method name="_pin_joint_set_param" qualifiers="virtual">
<return type="void" />
<param index="0" name="joint" type="RID" />
<param index="1" name="param" type="int" enum="PhysicsServer3D.PinJointParam" />
<param index="2" name="value" type="float" />
<description>
</description>
</method>
<method name="_separation_ray_shape_create" qualifiers="virtual">
<return type="RID" />
<description>
</description>
</method>
<method name="_set_active" qualifiers="virtual">
<return type="void" />
<param index="0" name="active" type="bool" />
<description>
</description>
</method>
<method name="_shape_get_custom_solver_bias" qualifiers="virtual const">
<return type="float" />
<param index="0" name="shape" type="RID" />
<description>
</description>
</method>
<method name="_shape_get_data" qualifiers="virtual const">
<return type="Variant" />
<param index="0" name="shape" type="RID" />
<description>
</description>
</method>
<method name="_shape_get_margin" qualifiers="virtual const">
<return type="float" />
<param index="0" name="shape" type="RID" />
<description>
</description>
</method>
<method name="_shape_get_type" qualifiers="virtual const">
<return type="int" enum="PhysicsServer3D.ShapeType" />
<param index="0" name="shape" type="RID" />
<description>
</description>
</method>
<method name="_shape_set_custom_solver_bias" qualifiers="virtual">
<return type="void" />
<param index="0" name="shape" type="RID" />
<param index="1" name="bias" type="float" />
<description>
</description>
</method>
<method name="_shape_set_data" qualifiers="virtual">
<return type="void" />
<param index="0" name="shape" type="RID" />
<param index="1" name="data" type="Variant" />
<description>
</description>
</method>
<method name="_shape_set_margin" qualifiers="virtual">
<return type="void" />
<param index="0" name="shape" type="RID" />
<param index="1" name="margin" type="float" />
<description>
</description>
</method>
<method name="_slider_joint_get_param" qualifiers="virtual const">
<return type="float" />
<param index="0" name="joint" type="RID" />
<param index="1" name="param" type="int" enum="PhysicsServer3D.SliderJointParam" />
<description>
</description>
</method>
<method name="_slider_joint_set_param" qualifiers="virtual">
<return type="void" />
<param index="0" name="joint" type="RID" />
<param index="1" name="param" type="int" enum="PhysicsServer3D.SliderJointParam" />
<param index="2" name="value" type="float" />
<description>
</description>
</method>
<method name="_soft_body_add_collision_exception" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="body_b" type="RID" />
<description>
</description>
</method>
<method name="_soft_body_apply_central_force" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="force" type="Vector3" />
<description>
</description>
</method>
<method name="_soft_body_apply_central_impulse" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="impulse" type="Vector3" />
<description>
</description>
</method>
<method name="_soft_body_apply_point_force" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="point_index" type="int" />
<param index="2" name="force" type="Vector3" />
<description>
</description>
</method>
<method name="_soft_body_apply_point_impulse" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="point_index" type="int" />
<param index="2" name="impulse" type="Vector3" />
<description>
</description>
</method>
<method name="_soft_body_create" qualifiers="virtual">
<return type="RID" />
<description>
</description>
</method>
<method name="_soft_body_get_bounds" qualifiers="virtual const">
<return type="AABB" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_soft_body_get_collision_exceptions" qualifiers="virtual const">
<return type="RID[]" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_soft_body_get_collision_layer" qualifiers="virtual const">
<return type="int" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_soft_body_get_collision_mask" qualifiers="virtual const">
<return type="int" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_soft_body_get_damping_coefficient" qualifiers="virtual const">
<return type="float" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_soft_body_get_drag_coefficient" qualifiers="virtual const">
<return type="float" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_soft_body_get_linear_stiffness" qualifiers="virtual const">
<return type="float" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_soft_body_get_point_global_position" qualifiers="virtual const">
<return type="Vector3" />
<param index="0" name="body" type="RID" />
<param index="1" name="point_index" type="int" />
<description>
</description>
</method>
<method name="_soft_body_get_pressure_coefficient" qualifiers="virtual const">
<return type="float" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_soft_body_get_shrinking_factor" qualifiers="virtual const">
<return type="float" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_soft_body_get_simulation_precision" qualifiers="virtual const">
<return type="int" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_soft_body_get_space" qualifiers="virtual const">
<return type="RID" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_soft_body_get_state" qualifiers="virtual const">
<return type="Variant" />
<param index="0" name="body" type="RID" />
<param index="1" name="state" type="int" enum="PhysicsServer3D.BodyState" />
<description>
</description>
</method>
<method name="_soft_body_get_total_mass" qualifiers="virtual const">
<return type="float" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_soft_body_is_point_pinned" qualifiers="virtual const">
<return type="bool" />
<param index="0" name="body" type="RID" />
<param index="1" name="point_index" type="int" />
<description>
</description>
</method>
<method name="_soft_body_move_point" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="point_index" type="int" />
<param index="2" name="global_position" type="Vector3" />
<description>
</description>
</method>
<method name="_soft_body_pin_point" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="point_index" type="int" />
<param index="2" name="pin" type="bool" />
<description>
</description>
</method>
<method name="_soft_body_remove_all_pinned_points" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="_soft_body_remove_collision_exception" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="body_b" type="RID" />
<description>
</description>
</method>
<method name="_soft_body_set_collision_layer" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="layer" type="int" />
<description>
</description>
</method>
<method name="_soft_body_set_collision_mask" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="mask" type="int" />
<description>
</description>
</method>
<method name="_soft_body_set_damping_coefficient" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="damping_coefficient" type="float" />
<description>
</description>
</method>
<method name="_soft_body_set_drag_coefficient" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="drag_coefficient" type="float" />
<description>
</description>
</method>
<method name="_soft_body_set_linear_stiffness" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="linear_stiffness" type="float" />
<description>
</description>
</method>
<method name="_soft_body_set_mesh" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="mesh" type="RID" />
<description>
</description>
</method>
<method name="_soft_body_set_pressure_coefficient" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="pressure_coefficient" type="float" />
<description>
</description>
</method>
<method name="_soft_body_set_ray_pickable" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="enable" type="bool" />
<description>
</description>
</method>
<method name="_soft_body_set_shrinking_factor" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="shrinking_factor" type="float" />
<description>
</description>
</method>
<method name="_soft_body_set_simulation_precision" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="simulation_precision" type="int" />
<description>
</description>
</method>
<method name="_soft_body_set_space" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="space" type="RID" />
<description>
</description>
</method>
<method name="_soft_body_set_state" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="state" type="int" enum="PhysicsServer3D.BodyState" />
<param index="2" name="variant" type="Variant" />
<description>
</description>
</method>
<method name="_soft_body_set_total_mass" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="total_mass" type="float" />
<description>
</description>
</method>
<method name="_soft_body_set_transform" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="transform" type="Transform3D" />
<description>
</description>
</method>
<method name="_soft_body_update_rendering_server" qualifiers="virtual">
<return type="void" />
<param index="0" name="body" type="RID" />
<param index="1" name="rendering_server_handler" type="PhysicsServer3DRenderingServerHandler" />
<description>
</description>
</method>
<method name="_space_create" qualifiers="virtual">
<return type="RID" />
<description>
</description>
</method>
<method name="_space_get_contact_count" qualifiers="virtual const">
<return type="int" />
<param index="0" name="space" type="RID" />
<description>
</description>
</method>
<method name="_space_get_contacts" qualifiers="virtual const">
<return type="PackedVector3Array" />
<param index="0" name="space" type="RID" />
<description>
</description>
</method>
<method name="_space_get_direct_state" qualifiers="virtual">
<return type="PhysicsDirectSpaceState3D" />
<param index="0" name="space" type="RID" />
<description>
</description>
</method>
<method name="_space_get_param" qualifiers="virtual const">
<return type="float" />
<param index="0" name="space" type="RID" />
<param index="1" name="param" type="int" enum="PhysicsServer3D.SpaceParameter" />
<description>
</description>
</method>
<method name="_space_is_active" qualifiers="virtual const">
<return type="bool" />
<param index="0" name="space" type="RID" />
<description>
</description>
</method>
<method name="_space_set_active" qualifiers="virtual">
<return type="void" />
<param index="0" name="space" type="RID" />
<param index="1" name="active" type="bool" />
<description>
</description>
</method>
<method name="_space_set_debug_contacts" qualifiers="virtual">
<return type="void" />
<param index="0" name="space" type="RID" />
<param index="1" name="max_contacts" type="int" />
<description>
</description>
</method>
<method name="_space_set_param" qualifiers="virtual">
<return type="void" />
<param index="0" name="space" type="RID" />
<param index="1" name="param" type="int" enum="PhysicsServer3D.SpaceParameter" />
<param index="2" name="value" type="float" />
<description>
</description>
</method>
<method name="_sphere_shape_create" qualifiers="virtual">
<return type="RID" />
<description>
</description>
</method>
<method name="_step" qualifiers="virtual">
<return type="void" />
<param index="0" name="step" type="float" />
<description>
</description>
</method>
<method name="_sync" qualifiers="virtual">
<return type="void" />
<description>
</description>
</method>
<method name="_world_boundary_shape_create" qualifiers="virtual">
<return type="RID" />
<description>
</description>
</method>
<method name="body_test_motion_is_excluding_body" qualifiers="const">
<return type="bool" />
<param index="0" name="body" type="RID" />
<description>
</description>
</method>
<method name="body_test_motion_is_excluding_object" qualifiers="const">
<return type="bool" />
<param index="0" name="object" type="int" />
<description>
</description>
</method>
</methods>
</class>