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25 lines
1.3 KiB
XML
25 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CapsuleShape3D" inherits="Shape3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A 3D capsule shape used for physics collision.
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</brief_description>
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<description>
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A 3D capsule shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape3D].
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[b]Performance:[/b] [CapsuleShape3D] is fast to check collisions against. It is faster than [CylinderShape3D], but slower than [SphereShape3D] and [BoxShape3D].
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</description>
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<tutorials>
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<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/2747</link>
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</tutorials>
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<members>
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<member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
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The capsule's full height, including the hemispheres.
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</member>
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<member name="mid_height" type="float" setter="set_mid_height" getter="get_mid_height">
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The capsule's height, excluding the hemispheres. This is the height of the central cylindrical part in the middle of the capsule, and is the distance between the centers of the two hemispheres. This is a wrapper for [member height].
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</member>
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5">
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The capsule's radius.
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</member>
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</members>
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</class>
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