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This will be used for communicating between the Godot editor and external IDEs/editors, for things like opening files, triggering hot-reload and running the game with a debugger attached.
14 lines
388 B
C#
14 lines
388 B
C#
using System.Runtime.CompilerServices;
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namespace Godot
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{
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public static class Dispatcher
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{
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[MethodImpl(MethodImplOptions.InternalCall)]
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private static extern GodotTaskScheduler godot_icall_DefaultGodotTaskScheduler();
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public static GodotSynchronizationContext SynchronizationContext =>
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godot_icall_DefaultGodotTaskScheduler().Context;
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}
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}
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