1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00
Files
godot/platform/android/java/app/build.gradle
Fredia Huya-Kouadio 16bdc8c4f1 Add Android instrumented tests to the app module
This builds on the work from @dsnopek in https://github.com/dsnopek/javaclasswrapper-test, by importing the set of JavaClassWrapper tests from that repo within the Godot core repo in order to bootstrap and standardize how we write and run Android instrumented tests.
The approach used here should serve as a base to build upon to expand the set of instrumented tests used to validate the project's stability.

Co-authored-by: David Snopek <dsnopek@gmail.com>
2025-10-24 07:46:22 -07:00

304 lines
10 KiB
Groovy

// Gradle build config for Godot Engine's Android port.
plugins {
id 'com.android.application'
id 'org.jetbrains.kotlin.android'
}
apply from: 'config.gradle'
allprojects {
repositories {
google()
mavenCentral()
gradlePluginPortal()
maven { url "https://plugins.gradle.org/m2/" }
maven { url "https://central.sonatype.com/repository/maven-snapshots/"}
// Godot user plugins custom maven repos
String[] mavenRepos = getGodotPluginsMavenRepos()
if (mavenRepos != null && mavenRepos.size() > 0) {
for (String repoUrl : mavenRepos) {
maven {
url repoUrl
}
}
}
}
}
configurations {
// Initializes a placeholder for the devImplementation dependency configuration.
devImplementation {}
// Initializes a placeholder for the monoImplementation dependency configuration.
monoImplementation {}
}
dependencies {
// Android instrumented test dependencies
androidTestImplementation "androidx.test.ext:junit:1.3.0"
androidTestImplementation "androidx.test.espresso:espresso-core:3.7.0"
androidTestImplementation "org.jetbrains.kotlin:kotlin-test:1.3.11"
implementation "androidx.fragment:fragment:$versions.fragmentVersion"
implementation "androidx.core:core-splashscreen:$versions.splashscreenVersion"
if (rootProject.findProject(":lib")) {
implementation project(":lib")
} else if (rootProject.findProject(":godot:lib")) {
implementation project(":godot:lib")
} else {
// Godot gradle build mode. In this scenario this project is the only one around and the Godot
// library is available through the pre-generated godot-lib.*.aar android archive files.
debugImplementation fileTree(dir: 'libs/debug', include: ['**/*.jar', '*.aar'])
devImplementation fileTree(dir: 'libs/dev', include: ['**/*.jar', '*.aar'])
releaseImplementation fileTree(dir: 'libs/release', include: ['**/*.jar', '*.aar'])
}
// Godot user plugins remote dependencies
String[] remoteDeps = getGodotPluginsRemoteBinaries()
if (remoteDeps != null && remoteDeps.size() > 0) {
for (String dep : remoteDeps) {
implementation dep
}
}
// Godot user plugins local dependencies
String[] pluginsBinaries = getGodotPluginsLocalBinaries()
if (pluginsBinaries != null && pluginsBinaries.size() > 0) {
implementation files(pluginsBinaries)
}
// Automatically pick up local dependencies in res://addons
String addonsDirectory = getAddonsDirectory()
if (addonsDirectory != null && !addonsDirectory.isBlank()) {
implementation fileTree(dir: "$addonsDirectory", include: ['*.jar', '*.aar'])
}
// .NET dependencies
String jar = '../../../../modules/mono/thirdparty/libSystem.Security.Cryptography.Native.Android.jar'
if (file(jar).exists()) {
monoImplementation files(jar)
}
}
android {
compileSdkVersion versions.compileSdk
buildToolsVersion versions.buildTools
ndkVersion versions.ndkVersion
compileOptions {
sourceCompatibility versions.javaVersion
targetCompatibility versions.javaVersion
}
kotlinOptions {
jvmTarget = versions.javaVersion
}
assetPacks = [":assetPackInstallTime"]
namespace = 'com.godot.game'
defaultConfig {
// The default ignore pattern for the 'assets' directory includes hidden files and directories which are used by Godot projects.
aaptOptions {
ignoreAssetsPattern "!.svn:!.git:!.gitignore:!.ds_store:!*.scc:<dir>_*:!CVS:!thumbs.db:!picasa.ini:!*~"
}
ndk {
debugSymbolLevel 'NONE'
String[] export_abi_list = getExportEnabledABIs()
abiFilters export_abi_list
}
// Feel free to modify the application id to your own.
applicationId getExportPackageName()
versionCode getExportVersionCode()
versionName getExportVersionName()
minSdkVersion getExportMinSdkVersion()
targetSdkVersion getExportTargetSdkVersion()
missingDimensionStrategy 'products', 'template'
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
}
lintOptions {
abortOnError false
disable 'MissingTranslation', 'UnusedResources'
}
ndkVersion versions.ndkVersion
packagingOptions {
exclude 'META-INF/LICENSE'
exclude 'META-INF/NOTICE'
// Debug symbols are kept for development within Android Studio.
if (shouldNotStrip()) {
jniLibs {
keepDebugSymbols += '**/*.so'
}
}
jniLibs {
// Setting this to true causes AGP to package compressed native libraries when building the app
// For more background, see:
// - https://developer.android.com/build/releases/past-releases/agp-3-6-0-release-notes#extractNativeLibs
// - https://stackoverflow.com/a/44704840
useLegacyPackaging shouldUseLegacyPackaging()
}
// Always select Godot's version of libc++_shared.so in case deps have their own
pickFirst 'lib/x86/libc++_shared.so'
pickFirst 'lib/x86_64/libc++_shared.so'
pickFirst 'lib/armeabi-v7a/libc++_shared.so'
pickFirst 'lib/arm64-v8a/libc++_shared.so'
}
signingConfigs {
debug {
if (hasCustomDebugKeystore()) {
storeFile new File(getDebugKeystoreFile())
storePassword getDebugKeystorePassword()
keyAlias getDebugKeyAlias()
keyPassword getDebugKeystorePassword()
}
}
release {
File keystoreFile = new File(getReleaseKeystoreFile())
if (keystoreFile.isFile()) {
storeFile keystoreFile
storePassword getReleaseKeystorePassword()
keyAlias getReleaseKeyAlias()
keyPassword getReleaseKeystorePassword()
}
}
}
buildFeatures {
buildConfig = true
}
buildTypes {
debug {
// Signing and zip-aligning are skipped for prebuilt builds, but
// performed for Godot gradle builds.
zipAlignEnabled shouldZipAlign()
if (shouldSign()) {
signingConfig signingConfigs.debug
} else {
signingConfig null
}
}
dev {
initWith debug
// Signing and zip-aligning are skipped for prebuilt builds, but
// performed for Godot gradle builds.
zipAlignEnabled shouldZipAlign()
if (shouldSign()) {
signingConfig signingConfigs.debug
} else {
signingConfig null
}
}
release {
// Signing and zip-aligning are skipped for prebuilt builds, but
// performed for Godot gradle builds.
zipAlignEnabled shouldZipAlign()
if (shouldSign()) {
signingConfig signingConfigs.release
} else {
signingConfig null
}
}
}
flavorDimensions 'edition'
productFlavors {
// Product flavor for the standard (no .net support) builds.
standard {
getIsDefault().set(true)
}
// Product flavor for the Mono (.net) builds.
mono {}
// Product flavor used for running instrumented tests.
instrumented {
applicationIdSuffix ".instrumented"
versionNameSuffix "-instrumented"
}
}
sourceSets {
main.res.srcDirs += ['res']
debug.jniLibs.srcDirs += ['libs/debug', 'libs/debug/vulkan_validation_layers']
dev.jniLibs.srcDirs += ['libs/dev']
release.jniLibs.srcDirs += ['libs/release']
}
applicationVariants.all { variant ->
variant.outputs.all { output ->
String filenameSuffix = variant.flavorName == "mono" ? variant.name : variant.buildType.name
output.outputFileName = "android_${filenameSuffix}.apk"
}
}
}
task copyAndRenameBinary(type: Copy) {
// The 'doNotTrackState' is added to disable gradle's up-to-date checks for output files
// and directories. Otherwise this check may cause permissions access failures on Windows
// machines.
doNotTrackState("No need for up-to-date checks for the copy-and-rename operation")
String exportPath = getExportPath()
String exportFilename = getExportFilename()
String exportEdition = getExportEdition()
String exportBuildType = getExportBuildType()
String exportBuildTypeCapitalized = exportBuildType.capitalize()
String exportFormat = getExportFormat()
boolean isAab = exportFormat == "aab"
boolean isMono = exportEdition == "mono"
String filenameSuffix = isAab ? "${exportEdition}-${exportBuildType}" : exportBuildType
if (isMono) {
filenameSuffix = isAab ? "${exportEdition}-${exportBuildType}" : "${exportEdition}${exportBuildTypeCapitalized}"
}
String sourceFilename = isAab ? "build-${filenameSuffix}.aab" : "android_${filenameSuffix}.apk"
String sourceFilepath = isAab ? "$buildDir/outputs/bundle/${exportEdition}${exportBuildTypeCapitalized}/$sourceFilename" : "$buildDir/outputs/apk/$exportEdition/$exportBuildType/$sourceFilename"
from sourceFilepath
into exportPath
rename sourceFilename, exportFilename
}
/**
* Used to validate the version of the Java SDK used for the Godot gradle builds.
*/
task validateJavaVersion {
if (!JavaVersion.current().isCompatibleWith(versions.javaVersion)) {
throw new GradleException("Invalid Java version ${JavaVersion.current()}. Version ${versions.javaVersion} is the minimum supported Java version for Godot gradle builds.")
}
}
/*
When they're scheduled to run, the copy*AARToAppModule tasks generate dependencies for the 'app'
module, so we're ensuring the ':app:preBuild' task is set to run after those tasks.
*/
if (rootProject.tasks.findByPath("copyDebugAARToAppModule") != null) {
preBuild.mustRunAfter(rootProject.tasks.named("copyDebugAARToAppModule"))
}
if (rootProject.tasks.findByPath("copyDevAARToAppModule") != null) {
preBuild.mustRunAfter(rootProject.tasks.named("copyDevAARToAppModule"))
}
if (rootProject.tasks.findByPath("copyReleaseAARToAppModule") != null) {
preBuild.mustRunAfter(rootProject.tasks.named("copyReleaseAARToAppModule"))
}