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godot/core/input
Mai Lavelle ce43781cb3 Fix input methods returning zero strength when pressed status not requested
Fixes behavior of these methods:

`InputMap::event_get_action_status`
`InputEvent*::action_match`

Previously when `p_pressed` was `nullptr`, `p_strength` would be set to
`0.0f` regardless of event strength. This affected `InputEventAction` events
processed by `Input.parse_input_event` for example.

Regression found in afa89c9eea
2021-08-16 00:53:01 -04:00
..
2021-08-13 11:19:19 +02:00
2021-08-13 11:19:19 +02:00
2020-09-10 11:38:52 +01:00