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godot/thirdparty/jolt_physics/Jolt/Math/Float4.h
Mikael Hermansson cf75064c71 Jolt: Update to 5.4.0
2025-10-07 13:43:40 +02:00

45 lines
1.1 KiB
C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#pragma once
JPH_NAMESPACE_BEGIN
/// Class that holds 4 float values. Convert to Vec4 to perform calculations.
class [[nodiscard]] Float4
{
public:
JPH_OVERRIDE_NEW_DELETE
Float4() = default; ///< Intentionally not initialized for performance reasons
Float4(const Float4 &inRHS) = default;
Float4(float inX, float inY, float inZ, float inW) : x(inX), y(inY), z(inZ), w(inW) { }
Float4 & operator = (const Float4 &inRHS) = default;
float operator [] (int inCoordinate) const
{
JPH_ASSERT(inCoordinate < 4);
return *(&x + inCoordinate);
}
bool operator == (const Float4 &inRHS) const
{
return x == inRHS.x && y == inRHS.y && z == inRHS.z && w == inRHS.w;
}
bool operator != (const Float4 &inRHS) const
{
return x != inRHS.x || y != inRHS.y || z != inRHS.z || w != inRHS.w;
}
float x;
float y;
float z;
float w;
};
static_assert(std::is_trivial<Float4>(), "Is supposed to be a trivial type!");
JPH_NAMESPACE_END