You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-12-06 17:25:19 +00:00
69 lines
3.2 KiB
C++
69 lines
3.2 KiB
C++
/**************************************************************************/
|
|
/* snapshot_view.cpp */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#include "snapshot_view.h"
|
|
|
|
#include "scene/gui/tree.h"
|
|
|
|
void SnapshotView::clear_snapshot() {
|
|
snapshot_data = nullptr;
|
|
diff_data = nullptr;
|
|
for (int i = 0; i < get_child_count(); i++) {
|
|
get_child(i)->queue_free();
|
|
}
|
|
}
|
|
|
|
void SnapshotView::show_snapshot(GameStateSnapshot *p_data, GameStateSnapshot *p_diff_data) {
|
|
clear_snapshot();
|
|
snapshot_data = p_data;
|
|
diff_data = p_diff_data;
|
|
}
|
|
|
|
bool SnapshotView::is_showing_snapshot(GameStateSnapshot *p_data, GameStateSnapshot *p_diff_data) {
|
|
return p_data == snapshot_data && p_diff_data == diff_data;
|
|
}
|
|
|
|
Vector<TreeItem *> SnapshotView::_get_children_recursive(Tree *p_tree) {
|
|
Vector<TreeItem *> found_items;
|
|
List<TreeItem *> items_to_check;
|
|
if (p_tree && p_tree->get_root()) {
|
|
items_to_check.push_back(p_tree->get_root());
|
|
}
|
|
while (items_to_check.size() > 0) {
|
|
TreeItem *to_check = items_to_check.front()->get();
|
|
items_to_check.pop_front();
|
|
found_items.push_back(to_check);
|
|
for (int i = 0; i < to_check->get_child_count(); i++) {
|
|
items_to_check.push_back(to_check->get_child(i));
|
|
}
|
|
}
|
|
return found_items;
|
|
}
|