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godot/modules/objectdb_profiler/editor/data_viewers/shared_controls.h
2025-07-08 16:39:24 +02:00

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/**************************************************************************/
/* shared_controls.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "scene/gui/box_container.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/tree.h"
class LineEdit;
class MenuButton;
class SpanningHeader : public PanelContainer {
GDCLASS(SpanningHeader, PanelContainer);
public:
SpanningHeader(const String &p_text);
};
class DarkPanelContainer : public PanelContainer {
GDCLASS(DarkPanelContainer, PanelContainer);
public:
DarkPanelContainer();
};
// Utility class that creates a filter text box and a sort menu.
// Takes a reference to a tree and applies the sort and filter to the tree.
class TreeSortAndFilterBar : public HBoxContainer {
GDCLASS(TreeSortAndFilterBar, HBoxContainer);
public:
// The ways a column can be sorted, either alphabetically or numerically.
enum SortType {
NUMERIC_SORT = 0,
ALPHA_SORT,
SORT_TYPE_MAX
};
// Returned when a new sort is added. Each new sort can be either ascending or descending,
// so we return the index of each sort option.
struct SortOptionIndexes {
int ascending;
int descending;
};
protected:
// Context needed to sort the tree in a certain way.
// Combines a sort type, the column to apply it, and if it's ascending or descending.
struct SortItem {
SortItem() {}
SortItem(int p_id, const String &p_label, SortType p_type, bool p_ascending, int p_column) :
id(p_id), label(p_label), type(p_type), ascending(p_ascending), column(p_column) {}
int id = 0;
String label;
SortType type = SortType::NUMERIC_SORT;
bool ascending = false;
int column = 0;
};
struct TreeItemColumn {
TreeItemColumn() {}
TreeItemColumn(TreeItem *p_item, int p_column) :
item(p_item), column(p_column) {}
TreeItem *item = nullptr;
int column;
};
struct TreeItemAlphaComparator {
bool operator()(const TreeItemColumn &p_a, const TreeItemColumn &p_b) const {
return NoCaseComparator()(p_a.item->get_text(p_a.column), p_b.item->get_text(p_b.column));
}
};
struct TreeItemNumericComparator {
bool operator()(const TreeItemColumn &p_a, const TreeItemColumn &p_b) const {
return p_a.item->get_text(p_a.column).to_int() < p_b.item->get_text(p_b.column).to_int();
}
};
LineEdit *filter_edit = nullptr;
MenuButton *sort_button = nullptr;
Tree *managed_tree = nullptr;
HashMap<int, SortItem> sort_items;
int current_sort = 0;
void _apply_filter(TreeItem *p_current_node = nullptr);
void _apply_sort();
void _sort_changed(int p_id);
void _filter_changed(const String &p_filter);
public:
TreeSortAndFilterBar(Tree *p_managed_tree, const String &p_filter_placeholder_text);
void _notification(int p_what);
SortOptionIndexes add_sort_option(const String &p_new_option, SortType p_sort_type, int p_sort_column, bool p_is_default = false);
void clear_filter();
void clear();
void select_sort(int p_item_id);
void apply();
};