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godot/modules/objectdb_profiler/editor/data_viewers/node_view.h
2025-07-09 14:27:48 +02:00

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/**************************************************************************/
/* node_view.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "../snapshot_data.h"
#include "shared_controls.h"
#include "snapshot_view.h"
class Tree;
// When diffing in split view, we have two trees/filters
// so this struct is used to group their properties together.
struct NodeTreeElements {
NodeTreeElements() {
tree = nullptr;
filter_bar = nullptr;
root = nullptr;
}
Tree *tree = nullptr;
TreeSortAndFilterBar *filter_bar = nullptr;
VBoxContainer *root = nullptr;
};
class SnapshotNodeView : public SnapshotView {
GDCLASS(SnapshotNodeView, SnapshotView);
enum DiffGroup {
DIFF_GROUP_NONE,
DIFF_GROUP_ADDED,
DIFF_GROUP_REMOVED
};
NodeTreeElements main_tree;
NodeTreeElements diff_tree;
Tree *active_tree = nullptr;
PopupMenu *choose_object_menu = nullptr;
bool combined_diff_view = true;
HashMap<TreeItem *, LocalVector<SnapshotDataObject *>> tree_item_data;
void _node_selected(Tree *p_tree_selected_from);
void _notification(int p_what);
NodeTreeElements _make_node_tree(const String &p_tree_name);
void _apply_filters();
void _refresh_icons();
void _toggle_diff_mode(bool p_state);
void _choose_object_pressed(int p_object_idx, bool p_confirm_override);
void _show_choose_object_menu();
void _add_snapshot_to_tree(Tree *p_tree, GameStateSnapshot *p_snapshot, DiffGroup p_diff_group = DIFF_GROUP_NONE);
void _add_children_to_tree(TreeItem *p_parent_item, SnapshotDataObject *p_data, DiffGroup p_diff_group = DIFF_GROUP_NONE);
TreeItem *_add_item_to_tree(Tree *p_tree, TreeItem *p_parent, const String &p_item_name, DiffGroup p_diff_group = DIFF_GROUP_NONE);
TreeItem *_add_item_to_tree(Tree *p_tree, TreeItem *p_parent, SnapshotDataObject *p_data, DiffGroup p_diff_group = DIFF_GROUP_NONE);
public:
SnapshotNodeView();
virtual void show_snapshot(GameStateSnapshot *p_data, GameStateSnapshot *p_diff_data) override;
virtual void clear_snapshot() override;
};