You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-12-06 17:25:19 +00:00
75 lines
3.5 KiB
C++
75 lines
3.5 KiB
C++
/**************************************************************************/
|
|
/* class_view.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#pragma once
|
|
|
|
#include "../snapshot_data.h"
|
|
#include "snapshot_view.h"
|
|
|
|
class Tree;
|
|
class TreeItem;
|
|
|
|
struct ClassData {
|
|
ClassData() {}
|
|
ClassData(const String &p_name, const String &p_parent) :
|
|
class_name(p_name), parent_class_name(p_parent) {}
|
|
String class_name;
|
|
String parent_class_name;
|
|
HashSet<String> child_classes;
|
|
LocalVector<SnapshotDataObject *> instances;
|
|
TreeItem *tree_node = nullptr;
|
|
HashMap<GameStateSnapshot *, int> recursive_instance_count_cache;
|
|
|
|
int instance_count(GameStateSnapshot *p_snapshot = nullptr);
|
|
int get_recursive_instance_count(HashMap<String, ClassData> &p_all_classes, GameStateSnapshot *p_snapshot = nullptr);
|
|
};
|
|
|
|
class SnapshotClassView : public SnapshotView {
|
|
GDCLASS(SnapshotClassView, SnapshotView);
|
|
|
|
protected:
|
|
Tree *class_tree = nullptr;
|
|
Tree *object_list = nullptr;
|
|
Tree *diff_object_list = nullptr;
|
|
|
|
void _object_selected(Tree *p_tree);
|
|
void _class_selected();
|
|
void _add_objects_to_class_map(HashMap<String, ClassData> &p_class_map, GameStateSnapshot *p_objects);
|
|
void _notification(int p_what);
|
|
|
|
Tree *_make_object_list_tree(const String &p_column_name);
|
|
void _populate_object_list(GameStateSnapshot *p_snapshot, Tree *p_list, const String &p_name_base);
|
|
void _update_lists();
|
|
|
|
public:
|
|
SnapshotClassView();
|
|
virtual void show_snapshot(GameStateSnapshot *p_data, GameStateSnapshot *p_diff_data) override;
|
|
};
|