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godot/modules/objectdb_profiler/editor/data_viewers/class_view.h
2025-07-09 14:27:48 +02:00

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/**************************************************************************/
/* class_view.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "../snapshot_data.h"
#include "snapshot_view.h"
class Tree;
class TreeItem;
struct ClassData {
ClassData() {}
ClassData(const String &p_name, const String &p_parent) :
class_name(p_name), parent_class_name(p_parent) {}
String class_name;
String parent_class_name;
HashSet<String> child_classes;
LocalVector<SnapshotDataObject *> instances;
TreeItem *tree_node = nullptr;
HashMap<GameStateSnapshot *, int> recursive_instance_count_cache;
int instance_count(GameStateSnapshot *p_snapshot = nullptr);
int get_recursive_instance_count(HashMap<String, ClassData> &p_all_classes, GameStateSnapshot *p_snapshot = nullptr);
};
class SnapshotClassView : public SnapshotView {
GDCLASS(SnapshotClassView, SnapshotView);
protected:
Tree *class_tree = nullptr;
Tree *object_list = nullptr;
Tree *diff_object_list = nullptr;
void _object_selected(Tree *p_tree);
void _class_selected();
void _add_objects_to_class_map(HashMap<String, ClassData> &p_class_map, GameStateSnapshot *p_objects);
void _notification(int p_what);
Tree *_make_object_list_tree(const String &p_column_name);
void _populate_object_list(GameStateSnapshot *p_snapshot, Tree *p_list, const String &p_name_base);
void _update_lists();
public:
SnapshotClassView();
virtual void show_snapshot(GameStateSnapshot *p_data, GameStateSnapshot *p_diff_data) override;
};