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godot/editor/shader/shader_baker/SCsub
A Thousand Ships f11aff3841 Editor: Restructure editor code
Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00

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414 B
Python

#!/usr/bin/env python
from misc.utility.scons_hints import *
Import("env")
if env["vulkan"]:
env.add_source_files(env.editor_sources, "shader_baker_export_plugin_platform_vulkan.cpp")
if env["d3d12"]:
env.add_source_files(env.editor_sources, "shader_baker_export_plugin_platform_d3d12.cpp")
if env["metal"]:
env.add_source_files(env.editor_sources, "shader_baker_export_plugin_platform_metal.cpp")