You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-12-03 16:55:53 +00:00
88 lines
4.4 KiB
C++
88 lines
4.4 KiB
C++
/**************************************************************************/
|
|
/* material_3d_conversion_plugins.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#pragma once
|
|
|
|
#include "editor/plugins/editor_resource_conversion_plugin.h"
|
|
|
|
class StandardMaterial3DConversionPlugin : public EditorResourceConversionPlugin {
|
|
GDCLASS(StandardMaterial3DConversionPlugin, EditorResourceConversionPlugin);
|
|
|
|
public:
|
|
virtual String converts_to() const override;
|
|
virtual bool handles(const Ref<Resource> &p_resource) const override;
|
|
virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
|
|
};
|
|
|
|
class ORMMaterial3DConversionPlugin : public EditorResourceConversionPlugin {
|
|
GDCLASS(ORMMaterial3DConversionPlugin, EditorResourceConversionPlugin);
|
|
|
|
public:
|
|
virtual String converts_to() const override;
|
|
virtual bool handles(const Ref<Resource> &p_resource) const override;
|
|
virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
|
|
};
|
|
|
|
class ProceduralSkyMaterialConversionPlugin : public EditorResourceConversionPlugin {
|
|
GDCLASS(ProceduralSkyMaterialConversionPlugin, EditorResourceConversionPlugin);
|
|
|
|
public:
|
|
virtual String converts_to() const override;
|
|
virtual bool handles(const Ref<Resource> &p_resource) const override;
|
|
virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
|
|
};
|
|
|
|
class PanoramaSkyMaterialConversionPlugin : public EditorResourceConversionPlugin {
|
|
GDCLASS(PanoramaSkyMaterialConversionPlugin, EditorResourceConversionPlugin);
|
|
|
|
public:
|
|
virtual String converts_to() const override;
|
|
virtual bool handles(const Ref<Resource> &p_resource) const override;
|
|
virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
|
|
};
|
|
|
|
class PhysicalSkyMaterialConversionPlugin : public EditorResourceConversionPlugin {
|
|
GDCLASS(PhysicalSkyMaterialConversionPlugin, EditorResourceConversionPlugin);
|
|
|
|
public:
|
|
virtual String converts_to() const override;
|
|
virtual bool handles(const Ref<Resource> &p_resource) const override;
|
|
virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
|
|
};
|
|
|
|
class FogMaterialConversionPlugin : public EditorResourceConversionPlugin {
|
|
GDCLASS(FogMaterialConversionPlugin, EditorResourceConversionPlugin);
|
|
|
|
public:
|
|
virtual String converts_to() const override;
|
|
virtual bool handles(const Ref<Resource> &p_resource) const override;
|
|
virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
|
|
};
|