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144 lines
5.2 KiB
C++
144 lines
5.2 KiB
C++
/**************************************************************************/
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/* particles_2d_editor_plugin.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "editor/scene/particles_editor_plugin.h"
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class EditorFileDialog;
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class MarginContainer;
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class LineEdit;
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class Particles2DEditorPlugin : public ParticlesEditorPlugin {
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GDCLASS(Particles2DEditorPlugin, ParticlesEditorPlugin);
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protected:
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enum {
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MENU_LOAD_EMISSION_MASK = 100,
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};
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HashSet<Node *> selected_particles;
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enum EmissionMode {
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EMISSION_MODE_SOLID,
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EMISSION_MODE_BORDER,
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EMISSION_MODE_BORDER_DIRECTED
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};
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enum MaskMode {
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MASK_MODE_SOLID,
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MASK_MODE_BORDER,
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};
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enum DirectionMode {
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DIRECTION_MODE_NONE,
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DIRECTION_MODE_GENERATE,
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DIRECTION_MODE_TEXTURE,
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};
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enum TextureType {
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TEXTURE_TYPE_MASK,
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TEXTURE_TYPE_DIRECTION,
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};
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EditorFileDialog *file_dialog = nullptr;
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ConfirmationDialog *emission_mask_dialog = nullptr;
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OptionButton *emission_mask_mode = nullptr;
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OptionButton *emission_direction_mode = nullptr;
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CheckBox *emission_mask_centered = nullptr;
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CheckBox *emission_mask_colors = nullptr;
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LineEdit *mask_img_path_line_edit = nullptr;
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LineEdit *direction_img_path_line_edit = nullptr;
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HBoxContainer *direction_img_hbox = nullptr;
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Label *direction_img_label = nullptr;
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Button *mask_browse_button = nullptr;
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Button *direction_browse_button = nullptr;
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Label *error_message = nullptr;
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TextureType browsing_texture_type = TEXTURE_TYPE_MASK;
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virtual void _menu_callback(int p_idx) override;
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virtual void _add_menu_options(PopupMenu *p_menu) override;
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void _validate_textures();
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void _mask_img_path_line_edit_text_changed(const String &p_text);
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void _direction_img_path_line_edit_text_changed(const String &p_text);
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void _emission_mask_mode_item_changed(int p_idx) const;
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void _emission_direction_mode_item_changed(int p_idx);
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void _browse_mask_texture_pressed();
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void _browse_direction_texture_pressed();
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void _file_selected(const String &p_file);
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void _process_emission_masks(PackedVector2Array &r_valid_positions, PackedVector2Array &r_valid_normals, PackedByteArray &r_valid_colors, Vector2i &r_image_size);
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virtual void _generate_emission_mask() = 0;
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void _notification(int p_what);
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void _theme_changed();
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void _set_show_gizmos(Node *p_node, bool p_show);
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void _selection_changed();
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void _node_removed(Node *p_node);
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public:
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Particles2DEditorPlugin();
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};
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class GPUParticles2DEditorPlugin : public Particles2DEditorPlugin {
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GDCLASS(GPUParticles2DEditorPlugin, Particles2DEditorPlugin);
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enum {
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MENU_GENERATE_VISIBILITY_RECT = 200,
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};
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ConfirmationDialog *generate_visibility_rect = nullptr;
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SpinBox *generate_seconds = nullptr;
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void _generate_visibility_rect();
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protected:
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void _menu_callback(int p_idx) override;
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void _add_menu_options(PopupMenu *p_menu) override;
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Node *_convert_particles() override;
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void _generate_emission_mask() override;
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public:
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GPUParticles2DEditorPlugin();
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};
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class CPUParticles2DEditorPlugin : public Particles2DEditorPlugin {
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GDCLASS(CPUParticles2DEditorPlugin, Particles2DEditorPlugin);
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protected:
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Node *_convert_particles() override;
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void _generate_emission_mask() override;
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public:
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CPUParticles2DEditorPlugin();
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};
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