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godot/modules/jolt_physics
Jorrit Rouwe 7be272e24a SoftBody3D's position influences its physics in Jolt
The position of a soft body was always kept at identity. This introduced computational errors when moving the soft body away from the origin. Translation is now stored in the soft body's position rather than in its vertices.

Fixes #112348
2025-11-07 21:21:41 +01:00
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