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godot/doc/classes
Hugo Locurcio c9a6fa0903 Enable Auto Reload Scripts on External Change by default in the editor settings
This follows the behavior of most code editors such as VS Code nowadays.

While this behavior can also be obtained when the setting is disabled
(by choosing Discard local changes and reload), it's tedious to have
to go through this dialog every time.

When the setting is enabled, external changes can still be discarded
by using the Undo function after they've been loaded.
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