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godot/doc/classes
Nick Huelin c939ef15fa Add note to SceneTree about pausing
This pull request adds a small amendment to `SceneTree` describing the behavior `_physics_process()` when pausing the scene.

`_physics_process` will completely stop processing collisions and signals whenever the scene is paused, however, the function will still receive calls.

This addresses: #47326

(cherry picked from commit d62175e009)
2021-09-21 15:39:12 +02:00
..
2021-08-18 23:23:39 +02:00
2021-09-21 15:38:57 +02:00