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godot/doc/classes/InputEventJoypadButton.xml
Ignacio Etcheverry c8aa85189a EditorHelp, makerst: Improve enum ref resolving and constant ref support
Enum reference resolving will now search in the @GlobalScope if no class is specified and the enum cannot be resolved in the current class.
Added support for constant references in EditorHelp, e.g.: [constant KEY_ENTER] or [constant Control.FOCUS_CLICK]. It supports enum constants (the enum name must not be included).
2019-03-29 23:40:31 +01:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputEventJoypadButton" inherits="InputEvent" category="Core" version="3.1">
<brief_description>
Input event for gamepad buttons.
</brief_description>
<description>
Input event type for gamepad buttons. For joysticks see [InputEventJoypadMotion].
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="button_index" type="int" setter="set_button_index" getter="get_button_index">
Button identifier. One of the [enum JoystickList] button constants.
</member>
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
If [code]true[/code], the button's state is pressed. If [code]false[/code], the button's state is released.
</member>
<member name="pressure" type="float" setter="set_pressure" getter="get_pressure">
Represents the pressure the user puts on the button with his finger, if the controller supports it. Ranges from [code]0[/code] to [code]1[/code].
</member>
</members>
<constants>
</constants>
</class>