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This is useful for custom tagging of objects with properties (for example in Blender) and having this available in the editor for scripting. - Adds import logic to propagate the parsed GLTF extras all the way to the resulting Node->meta - Adds export logic to save Godot Object meta into GLTF extras - Supports `nodes`, `meshes` and `materials` (in GLTF sense of the words)
Godot glTF import and export module
In a nutshell, the glTF module works like this:
- The
structures/folder contains glTF structures, the small pieces that make up a glTF file, represented as C++ classes. - The
extensions/folder contains glTF extensions, which are optional features that build on top of the base glTF spec. GLTFStateholds collections of structures and extensions.GLTFDocumentoperates on GLTFState and its elements.- The
editor/folder uses GLTFDocument to import and export 3D models.