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c684d65c64800f21ddaf89527aaf1a483ea25fc1
godot
/
servers
/
rendering
/
renderer_rd
/
forward_clustered
History
clayjohn
2d7266e764
Ensure fog_sky_affect is used even when using a background color
...
(cherry picked from commit
37be585fdf
)
2024-09-16 16:57:44 +02:00
..
render_forward_clustered.cpp
Ensure fog_sky_affect is used even when using a background color
2024-09-16 16:57:44 +02:00
render_forward_clustered.h
Make RenderSceneData take projection correction into account
2024-06-27 10:44:30 +10:00
scene_shader_forward_clustered.cpp
Merge pull request
#86516
from jsjtxietian/fix-camera-direction
2024-07-18 10:45:20 +02:00
scene_shader_forward_clustered.h
Added premult alpha blending to 3D (spatial) shaders.
2024-05-01 00:53:29 +02:00
SCsub
Move clustered renderer functionality
2021-04-05 23:11:38 +10:00