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c67b9a43e302a4b65d66e23da3865f485d20bb0c
godot
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servers
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rendering
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renderer_rd
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forward_clustered
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Thaddeus Crews
665bdf4fe2
Merge pull request
#105175
from clayjohn/RD-pipeline-sss-roughness
...
Detect more pipeline settings at load time to avoid pipeline stutters
2025-04-10 10:18:18 -05:00
..
render_forward_clustered.cpp
Merge pull request
#105175
from clayjohn/RD-pipeline-sss-roughness
2025-04-10 10:18:18 -05:00
render_forward_clustered.h
Detect possible usage of SSS and screen textures at load time to allocate needed resources at load time.
2025-04-09 13:15:40 -07:00
scene_shader_forward_clustered.cpp
Fix default SDFGI variant not being compiled in time.
2025-01-28 10:24:46 -03:00
scene_shader_forward_clustered.h
Style: Replace header guards with
#pragma once
2025-03-07 17:33:47 -06:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00