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godot/servers
PouleyKetchoupp c5d2404a13 Fix GodotPhysics solver with kinematic body set to report contacts
In 3D, collision is disabled between kinematic/static bodies when
contacts are generated only to report them.

In 2D, this case was already fixed but the code is cleaned to make it
easier to follow.
2021-03-11 18:06:00 -07:00
..
2021-01-01 20:19:21 +01:00
2021-02-18 11:23:34 -03:00
2021-03-05 21:48:20 +00:00
2020-04-09 15:33:01 +10:00