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c58ae91efaaf593f1cfa38e9ee557203a8531c48
godot
/
servers
/
rendering
/
renderer_rd
/
shaders
/
forward_clustered
History
Chaosus
a64b3fd3f8
Allow
SCREEN_UV
to be used in light function of spatial shader
2024-11-19 11:39:49 +03:00
..
best_fit_normal.glsl
Use best fit normals for storing screen space normals
2023-12-21 14:41:29 -07:00
scene_forward_clustered_inc.glsl
Add multiple specialization constants to Forward+ and Mobile.
2024-11-04 14:35:40 -03:00
scene_forward_clustered.glsl
Allow
SCREEN_UV
to be used in light function of spatial shader
2024-11-19 11:39:49 +03:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00