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c58ae91efaaf593f1cfa38e9ee557203a8531c48
godot
/
servers
/
rendering
/
renderer_rd
/
forward_clustered
History
clayjohn
02efdb28dc
Unify y-flip behavior for sky in RD backends
2024-11-19 16:59:04 -08:00
..
render_forward_clustered.cpp
Unify y-flip behavior for sky in RD backends
2024-11-19 16:59:04 -08:00
render_forward_clustered.h
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
2024-10-02 15:11:58 -03:00
scene_shader_forward_clustered.cpp
Add multiple specialization constants to Forward+ and Mobile.
2024-11-04 14:35:40 -03:00
scene_shader_forward_clustered.h
Ensure shadow material and mesh are not used with wireframe mode
2024-11-16 22:25:00 -08:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00