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c322a9b7eebcd12427e4e049516f72c2b2a15224
godot
/
servers
/
rendering
/
renderer_rd
/
forward_clustered
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Rémi Verschelde
c322a9b7ee
Merge pull request
#91808
from DarioSamo/debug_mv_msaa
...
Do not use MSAA versions of textures on debug views.
2024-05-13 12:05:46 +02:00
..
render_forward_clustered.cpp
Merge pull request
#91808
from DarioSamo/debug_mv_msaa
2024-05-13 12:05:46 +02:00
render_forward_clustered.h
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
scene_shader_forward_clustered.cpp
reverted naming to premul alpha (no T)
2024-05-01 22:24:49 +02:00
scene_shader_forward_clustered.h
Added premult alpha blending to 3D (spatial) shaders.
2024-05-01 00:53:29 +02:00
SCsub
Move clustered renderer functionality
2021-04-05 23:11:38 +10:00