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c30aa372cad400c08f9f95e90cd68ffac5b9187c
godot
/
servers
/
rendering
/
renderer_rd
/
forward_clustered
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Rémi Verschelde
c30aa372ca
Merge pull request
#55029
from clayjohn/VULKAN-SRGB
...
Add SHADER_IS_SRGB define to Vulkan renderer
2021-11-17 08:46:23 +01:00
..
render_forward_clustered.cpp
Fix multimesh still drawing when visible instances is zero
2021-11-12 21:51:14 -05:00
render_forward_clustered.h
Implement distance fade and transparency
2021-10-25 11:39:34 +02:00
scene_shader_forward_clustered.cpp
Merge pull request
#55029
from clayjohn/VULKAN-SRGB
2021-11-17 08:46:23 +01:00
scene_shader_forward_clustered.h
Fix default_texture_param in shader pipeline to support uniform arrays
2021-11-12 12:53:40 +03:00
SCsub
Move clustered renderer functionality
2021-04-05 23:11:38 +10:00