1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-18 14:21:41 +00:00
Files
godot/core
Andreas Haas a69e449782 Input: bind parse_input_event()
When using get_tree().input_event(ev), the engine will JUST send the event down the SceneTree.
However, you won't get any of the benefits of the Input singleton:
- No InputMap actions will be emitted
- The internal input state won't be modified, so methods like `Input.get_mouse_pos()` or `Input.is_joy_button_pressed` won't return the expected output after sending the event.

This is fixed by using `Input.parse_input_event(ev)` instead.
I guess we'll also have to update the docs to reflect that this is the preferred method of sending custom InputEvents.
2017-03-19 09:20:44 +01:00
..
2017-03-13 21:17:31 +01:00
2017-03-19 09:20:44 +01:00
2016-07-05 16:52:31 +02:00
2016-05-29 11:37:52 -03:00
2017-03-05 16:44:50 +01:00
2017-03-13 21:17:31 +01:00
2017-03-05 16:44:50 +01:00
2017-03-05 16:44:50 +01:00
2017-03-13 21:17:31 +01:00