1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-13 13:31:48 +00:00
Files
godot/servers
Juan Linietsky 5bf810b5db -Added proper access to depth texture from shader
-Split Mesh into Mesh (abstrat class) and ArrayMesh, to allow to proper mesh primitives, as well as streamable meshes in the future.
2017-06-07 18:20:04 -03:00
..
2017-06-07 08:38:21 -03:00