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godot/servers
Colby Klein bdbbed8ea9 Revise fog blending to fix over-darkening/borders.
This can result in low fog densities being a bit brighter, which may need slight adjustment in your scenes.

In exchange, volumetrics now blend smoothly together with the scene and regular fog.

Fixes #101514
2025-10-24 13:15:26 -07:00
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2025-10-05 04:22:49 +03:00
2025-10-05 04:22:49 +03:00
2025-10-05 04:22:49 +03:00