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bc85da65a54cc29a9a18311c5980c25f7f492b2c
godot
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servers
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rendering
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renderer_rd
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shaders
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forward_clustered
History
clayjohn
f61ee7bdf6
Use half float precision buffer for 3D when HDR2D is enabled
...
This is necessary for Environment effects like Glow to work correctly.
2025-10-21 13:44:46 -07:00
..
best_fit_normal.glsl
Use best fit normals for storing screen space normals
2023-12-21 14:41:29 -07:00
integrate_dfg.glsl
Replace BRDF approximation with a DFG LUT
2025-05-08 10:23:35 -06:00
scene_forward_clustered_inc.glsl
Use half float precision buffer for 3D when HDR2D is enabled
2025-10-21 13:44:46 -07:00
scene_forward_clustered.glsl
Overhaul screen space reflections.
2025-10-21 19:23:38 +03:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00