You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-13 13:31:48 +00:00
- Tweak property hint ranges for some networking settings to ensure the minimum values don't break the debugger entirely. - Ensure shader time rollover is set to at least 1, as 0 causes a division by zero to occur. All relevant project settings are now covered by a range hint.
55 KiB
55 KiB