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godot/core/math
PouleyKetchoupp ba424a22d3 Fix crash due to recheck pair process in BVH broadphase
The pair user data wasn't correctly updated in the BVH from the check
pair callback.

This could lead to crashes when the check caused logical unpairing in
physics, then actual unpairing from the broadphase occured and the
physics server tried to delete an already deleted pointer.
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