You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-29 16:16:38 +00:00
This was a regression from 93d7ec8836 (#38110).
Mono's old implementation of Microsoft.Build hardcodes HasUnsavedChanges to
always return true.
This workaround can be reverted once we switch to official Microsoft.Build.