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godot/platform/windows
Marcin Zawiejski b1e0da455b Fix Windows handles leak
Fixes thread and process handles leak when running and killing project
from editor (caused by a missing CloseHandle call) plus a potential leak
when calling OS_Windows::execute with p_blocking and !r_pipe.

The leak could be easily observed with a Handles counter in Task Manager
(or Performance Monitor) for the Godot editor process.
2018-07-30 13:41:46 +02:00
..
2017-06-20 14:38:50 +02:00
2018-07-30 13:41:46 +02:00
2018-07-21 09:09:42 -03:00
2018-03-01 15:12:30 +01:00