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godot
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mono
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glue
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GodotSharp
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Raul Santos
fbd41a6eda
C#: Always convert float Variants to System.Double
...
Godot floats are always 64-bit. The real_t feature only affects vectors, not scalars.
2022-12-02 17:04:11 +01:00
..
ExternalAnnotations
C#: Re-implement assembly reloading with ALCs
2022-08-22 03:36:51 +02:00
Godot.SourceGenerators.Internal
C#: Add
global::
namespace to generated source
2022-11-26 01:13:16 +01:00
GodotPlugins
C#: Load assemblies as collectible only in the Godot editor
2022-10-17 00:22:48 +02:00
GodotSharp
C#: Always convert float Variants to System.Double
2022-12-02 17:04:11 +01:00
GodotSharpEditor
C#: Generate symbols packages
2022-10-08 13:59:06 +02:00
.editorconfig
C#: Code cleanup and greatly reduce use of C# pointers
2022-08-22 03:36:51 +02:00
.gitignore
Mono/C#: Re-structure API solution and GodotTools post-build target
2019-12-28 20:48:55 +01:00
GodotSharp.sln
C#: Replace P/Invoke with delegate pointers
2022-08-22 03:36:52 +02:00
GodotSharp.sln.DotSettings
C#: Re-implement assembly reloading with ALCs
2022-08-22 03:36:51 +02:00