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godot/servers/rendering/renderer_rd/shaders/forward_clustered
clayjohn 1250b4568a Various fixes for transmittance effect
Use correct shadow sampling for omni and spot lights

Disable transmittance if shadows are disabled

Correct DirectionalLight transmittance bias to match shadow bias (its still pretty sensitive though)

(cherry picked from commit d61fae36f3)
2024-09-17 08:57:42 +02:00
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