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b51be503c512b8f4190503fc28190e0a76ae20eb
godot
/
servers
/
rendering
/
renderer_rd
/
forward_clustered
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viksl
f3848b75cb
Fixes alpha materials being rendered with a reverse cull which is visible in reflections from reflection probes.
...
(cherry picked from commit
929c69bad8
)
2024-09-17 08:57:42 +02:00
..
render_forward_clustered.cpp
Fixes alpha materials being rendered with a reverse cull which is visible in reflections from reflection probes.
2024-09-17 08:57:42 +02:00
render_forward_clustered.h
Make RenderSceneData take projection correction into account
2024-06-27 10:44:30 +10:00
scene_shader_forward_clustered.cpp
Merge pull request
#86516
from jsjtxietian/fix-camera-direction
2024-07-18 10:45:20 +02:00
scene_shader_forward_clustered.h
Added premult alpha blending to 3D (spatial) shaders.
2024-05-01 00:53:29 +02:00
SCsub
Move clustered renderer functionality
2021-04-05 23:11:38 +10:00