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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00
Files
godot/editor/export/editor_export.cpp
George Marques b4d0a09f15 GDScript: Reintroduce binary tokenization on export
This adds back a function available in 3.x: exporting the GDScript
files in a binary form by converting the tokens recognized by the
tokenizer into a data format.

It is enabled by default on export but can be manually disabled. The
format helps with loading times since, the tokens are easily
reconstructed, and with hiding the source code, since recovering it
would require a specialized tool. Code comments are not stored in this
format.

The `--test` command can also include a `--use-binary-tokens` flag
which will run the GDScript tests with the binary format instead of the
regular source code by converting them in-memory before the test runs.
2024-02-08 11:20:05 -03:00

400 lines
14 KiB
C++

/**************************************************************************/
/* editor_export.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "editor_export.h"
#include "core/config/project_settings.h"
#include "core/io/config_file.h"
EditorExport *EditorExport::singleton = nullptr;
void EditorExport::_save() {
Ref<ConfigFile> config;
Ref<ConfigFile> credentials;
config.instantiate();
credentials.instantiate();
for (int i = 0; i < export_presets.size(); i++) {
Ref<EditorExportPreset> preset = export_presets[i];
String section = "preset." + itos(i);
config->set_value(section, "name", preset->get_name());
config->set_value(section, "platform", preset->get_platform()->get_name());
config->set_value(section, "runnable", preset->is_runnable());
config->set_value(section, "dedicated_server", preset->is_dedicated_server());
config->set_value(section, "custom_features", preset->get_custom_features());
bool save_files = false;
switch (preset->get_export_filter()) {
case EditorExportPreset::EXPORT_ALL_RESOURCES: {
config->set_value(section, "export_filter", "all_resources");
} break;
case EditorExportPreset::EXPORT_SELECTED_SCENES: {
config->set_value(section, "export_filter", "scenes");
save_files = true;
} break;
case EditorExportPreset::EXPORT_SELECTED_RESOURCES: {
config->set_value(section, "export_filter", "resources");
save_files = true;
} break;
case EditorExportPreset::EXCLUDE_SELECTED_RESOURCES: {
config->set_value(section, "export_filter", "exclude");
save_files = true;
} break;
case EditorExportPreset::EXPORT_CUSTOMIZED: {
config->set_value(section, "export_filter", "customized");
config->set_value(section, "customized_files", preset->get_customized_files());
save_files = false;
};
}
if (save_files) {
Vector<String> export_files = preset->get_files_to_export();
config->set_value(section, "export_files", export_files);
}
config->set_value(section, "include_filter", preset->get_include_filter());
config->set_value(section, "exclude_filter", preset->get_exclude_filter());
config->set_value(section, "export_path", preset->get_export_path());
config->set_value(section, "encryption_include_filters", preset->get_enc_in_filter());
config->set_value(section, "encryption_exclude_filters", preset->get_enc_ex_filter());
config->set_value(section, "encrypt_pck", preset->get_enc_pck());
config->set_value(section, "encrypt_directory", preset->get_enc_directory());
config->set_value(section, "script_export_mode", preset->get_script_export_mode());
credentials->set_value(section, "script_encryption_key", preset->get_script_encryption_key());
String option_section = "preset." + itos(i) + ".options";
for (const KeyValue<StringName, Variant> &E : preset->values) {
PropertyInfo *prop = preset->properties.getptr(E.key);
if (prop && prop->usage & PROPERTY_USAGE_SECRET) {
credentials->set_value(option_section, E.key, E.value);
} else {
config->set_value(option_section, E.key, E.value);
}
}
}
config->save("res://export_presets.cfg");
credentials->save("res://.godot/export_credentials.cfg");
}
void EditorExport::save_presets() {
if (block_save) {
return;
}
save_timer->start();
}
void EditorExport::_bind_methods() {
ADD_SIGNAL(MethodInfo("export_presets_updated"));
}
void EditorExport::add_export_platform(const Ref<EditorExportPlatform> &p_platform) {
export_platforms.push_back(p_platform);
should_update_presets = true;
}
int EditorExport::get_export_platform_count() {
return export_platforms.size();
}
Ref<EditorExportPlatform> EditorExport::get_export_platform(int p_idx) {
ERR_FAIL_INDEX_V(p_idx, export_platforms.size(), Ref<EditorExportPlatform>());
return export_platforms[p_idx];
}
void EditorExport::add_export_preset(const Ref<EditorExportPreset> &p_preset, int p_at_pos) {
if (p_at_pos < 0) {
export_presets.push_back(p_preset);
} else {
export_presets.insert(p_at_pos, p_preset);
}
}
int EditorExport::get_export_preset_count() const {
return export_presets.size();
}
Ref<EditorExportPreset> EditorExport::get_export_preset(int p_idx) {
ERR_FAIL_INDEX_V(p_idx, export_presets.size(), Ref<EditorExportPreset>());
return export_presets[p_idx];
}
void EditorExport::remove_export_preset(int p_idx) {
export_presets.remove_at(p_idx);
save_presets();
}
void EditorExport::add_export_plugin(const Ref<EditorExportPlugin> &p_plugin) {
if (!export_plugins.has(p_plugin)) {
export_plugins.push_back(p_plugin);
should_update_presets = true;
}
}
void EditorExport::remove_export_plugin(const Ref<EditorExportPlugin> &p_plugin) {
export_plugins.erase(p_plugin);
should_update_presets = true;
}
Vector<Ref<EditorExportPlugin>> EditorExport::get_export_plugins() {
return export_plugins;
}
void EditorExport::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
load_config();
} break;
case NOTIFICATION_PROCESS: {
update_export_presets();
} break;
case NOTIFICATION_EXIT_TREE: {
for (int i = 0; i < export_platforms.size(); i++) {
export_platforms.write[i]->cleanup();
}
} break;
}
}
void EditorExport::load_config() {
Ref<ConfigFile> config;
config.instantiate();
Error err = config->load("res://export_presets.cfg");
if (err != OK) {
return;
}
Ref<ConfigFile> credentials;
credentials.instantiate();
err = credentials->load("res://.godot/export_credentials.cfg");
if (!(err == OK || err == ERR_FILE_NOT_FOUND)) {
return;
}
block_save = true;
int index = 0;
while (true) {
String section = "preset." + itos(index);
if (!config->has_section(section)) {
break;
}
String platform = config->get_value(section, "platform");
Ref<EditorExportPreset> preset;
for (int i = 0; i < export_platforms.size(); i++) {
if (export_platforms[i]->get_name() == platform) {
preset = export_platforms.write[i]->create_preset();
break;
}
}
if (!preset.is_valid()) {
index++;
ERR_CONTINUE(!preset.is_valid());
}
preset->set_name(config->get_value(section, "name"));
preset->set_runnable(config->get_value(section, "runnable"));
preset->set_dedicated_server(config->get_value(section, "dedicated_server", false));
if (config->has_section_key(section, "custom_features")) {
preset->set_custom_features(config->get_value(section, "custom_features"));
}
String export_filter = config->get_value(section, "export_filter");
bool get_files = false;
if (export_filter == "all_resources") {
preset->set_export_filter(EditorExportPreset::EXPORT_ALL_RESOURCES);
} else if (export_filter == "scenes") {
preset->set_export_filter(EditorExportPreset::EXPORT_SELECTED_SCENES);
get_files = true;
} else if (export_filter == "resources") {
preset->set_export_filter(EditorExportPreset::EXPORT_SELECTED_RESOURCES);
get_files = true;
} else if (export_filter == "exclude") {
preset->set_export_filter(EditorExportPreset::EXCLUDE_SELECTED_RESOURCES);
get_files = true;
} else if (export_filter == "customized") {
preset->set_export_filter(EditorExportPreset::EXPORT_CUSTOMIZED);
preset->set_customized_files(config->get_value(section, "customized_files", Dictionary()));
get_files = false;
}
if (get_files) {
Vector<String> files = config->get_value(section, "export_files");
for (int i = 0; i < files.size(); i++) {
if (!FileAccess::exists(files[i])) {
preset->remove_export_file(files[i]);
} else {
preset->add_export_file(files[i]);
}
}
}
preset->set_include_filter(config->get_value(section, "include_filter"));
preset->set_exclude_filter(config->get_value(section, "exclude_filter"));
preset->set_export_path(config->get_value(section, "export_path", ""));
preset->set_script_export_mode(config->get_value(section, "script_export_mode", EditorExportPreset::MODE_SCRIPT_BINARY_TOKENS));
if (config->has_section_key(section, "encrypt_pck")) {
preset->set_enc_pck(config->get_value(section, "encrypt_pck"));
}
if (config->has_section_key(section, "encrypt_directory")) {
preset->set_enc_directory(config->get_value(section, "encrypt_directory"));
}
if (config->has_section_key(section, "encryption_include_filters")) {
preset->set_enc_in_filter(config->get_value(section, "encryption_include_filters"));
}
if (config->has_section_key(section, "encryption_exclude_filters")) {
preset->set_enc_ex_filter(config->get_value(section, "encryption_exclude_filters"));
}
if (credentials->has_section_key(section, "script_encryption_key")) {
preset->set_script_encryption_key(credentials->get_value(section, "script_encryption_key"));
}
String option_section = "preset." + itos(index) + ".options";
List<String> options;
config->get_section_keys(option_section, &options);
for (const String &E : options) {
Variant value = config->get_value(option_section, E);
preset->set(E, value);
}
if (credentials->has_section(option_section)) {
options.clear();
credentials->get_section_keys(option_section, &options);
for (const String &E : options) {
// Drop values for secret properties that no longer exist, or during the next save they would end up in the regular config file.
if (preset->get_properties().has(E)) {
Variant value = credentials->get_value(option_section, E);
preset->set(E, value);
}
}
}
add_export_preset(preset);
index++;
}
block_save = false;
}
void EditorExport::update_export_presets() {
HashMap<StringName, List<EditorExportPlatform::ExportOption>> platform_options;
for (int i = 0; i < export_platforms.size(); i++) {
Ref<EditorExportPlatform> platform = export_platforms[i];
bool should_update = should_update_presets;
should_update |= platform->should_update_export_options();
for (int j = 0; j < export_plugins.size(); j++) {
should_update |= export_plugins.write[j]->_should_update_export_options(platform);
}
if (should_update) {
List<EditorExportPlatform::ExportOption> options;
platform->get_export_options(&options);
for (int j = 0; j < export_plugins.size(); j++) {
export_plugins[j]->_get_export_options(platform, &options);
}
platform_options[platform->get_name()] = options;
}
}
should_update_presets = false;
bool export_presets_updated = false;
for (int i = 0; i < export_presets.size(); i++) {
Ref<EditorExportPreset> preset = export_presets[i];
if (platform_options.has(preset->get_platform()->get_name())) {
export_presets_updated = true;
List<EditorExportPlatform::ExportOption> options = platform_options[preset->get_platform()->get_name()];
// Clear the preset properties prior to reloading, keep the values to preserve options from plugins that may be currently disabled.
preset->properties.clear();
preset->update_visibility.clear();
for (const EditorExportPlatform::ExportOption &E : options) {
StringName option_name = E.option.name;
preset->properties[option_name] = E.option;
if (!preset->has(option_name)) {
preset->values[option_name] = E.default_value;
}
preset->update_visibility[option_name] = E.update_visibility;
}
}
}
if (export_presets_updated) {
emit_signal(_export_presets_updated);
}
}
bool EditorExport::poll_export_platforms() {
bool changed = false;
for (int i = 0; i < export_platforms.size(); i++) {
if (export_platforms.write[i]->poll_export()) {
changed = true;
}
}
return changed;
}
EditorExport::EditorExport() {
save_timer = memnew(Timer);
add_child(save_timer);
save_timer->set_wait_time(0.8);
save_timer->set_one_shot(true);
save_timer->connect("timeout", callable_mp(this, &EditorExport::_save));
_export_presets_updated = "export_presets_updated";
singleton = this;
set_process(true);
}
EditorExport::~EditorExport() {
}