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Files
godot/editor/find_in_files.cpp
Marc Gilleron 4c415001b2 Fix Find in Files:
- FileAccess was accessed null (remains of GDScript port)
- `_current_file` wasn't going up correctly in case a scanned directory had no subdirectories
- Paths stored in `_files_to_scan` were not full paths
2018-05-01 22:07:16 +02:00

23 KiB