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godot/doc/classes
Hugo Locurcio b43c47d6dd Adjust StyleBoxFlat antialiasing to account for 2D stretch scale
This prevents the antialiasing feather from becoming too wide
at viewport sizes higher than the default, which can lead to blurry visuals.

This is adjusted to account for the 2D scale factor returned on the root
Window, so it takes both the `canvas_items` scaling and
`content_scale_factor` into account.
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