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104 lines
4.4 KiB
C++
104 lines
4.4 KiB
C++
/**************************************************************************/
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/* objectdb_profiler_panel.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "data_viewers/snapshot_view.h"
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#include "snapshot_data.h"
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#include "core/io/dir_access.h"
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#include "core/templates/lru.h"
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class TabContainer;
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class Tree;
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// UI loaded by the debugger.
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class ObjectDBProfilerPanel : public Control {
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GDCLASS(ObjectDBProfilerPanel, Control);
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protected:
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static constexpr int SNAPSHOT_CACHE_MAX_SIZE = 10;
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enum OdbProfilerMenuOptions {
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ODB_MENU_RENAME,
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ODB_MENU_SHOW_IN_FOLDER,
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ODB_MENU_DELETE,
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};
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struct PartialSnapshot {
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int total_size;
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Vector<uint8_t> data;
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};
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int next_request_id = 0;
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bool awaiting_debug_break = false;
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bool requested_break_for_snapshot = false;
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Tree *snapshot_list = nullptr;
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Button *take_snapshot = nullptr;
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TabContainer *view_tabs = nullptr;
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PopupMenu *rmb_menu = nullptr;
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OptionButton *diff_button = nullptr;
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HashMap<int, PartialSnapshot> partial_snapshots;
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LocalVector<SnapshotView *> views;
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Ref<GameStateSnapshotRef> current_snapshot;
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Ref<GameStateSnapshotRef> diff_snapshot;
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LRUCache<String, Ref<GameStateSnapshotRef>> snapshot_cache;
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void _request_object_snapshot();
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void _begin_object_snapshot();
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void _on_debug_breaked(bool p_reallydid, bool p_can_debug, const String &p_reason, bool p_has_stackdump);
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void _show_selected_snapshot();
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void _on_snapshot_deselected();
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Ref<DirAccess> _get_and_create_snapshot_storage_dir();
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TreeItem *_add_snapshot_button(const String &p_snapshot_file_name, const String &p_full_file_path);
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void _snapshot_rmb(const Vector2 &p_pos, MouseButton p_button);
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void _rmb_menu_pressed(int p_tool, bool p_confirm_override);
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void _update_view_tabs();
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void _update_diff_items();
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void _update_enabled_diff_items();
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void _edit_snapshot_name();
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void _view_tab_changed(int p_tab_idx);
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String _to_mb(int p_x);
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public:
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ObjectDBProfilerPanel();
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void receive_snapshot(int p_request_id);
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void show_snapshot(const String &p_snapshot_file_name, const String &p_snapshot_diff_file_name);
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void clear_snapshot(bool p_update_view_tabs = true);
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Ref<GameStateSnapshotRef> get_snapshot(const String &p_snapshot_file_name);
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void set_enabled(bool p_enabled);
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void add_view(SnapshotView *p_to_add);
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bool handle_debug_message(const String &p_message, const Array &p_data, int p_index);
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};
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