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godot/modules/objectdb_profiler/editor/objectdb_profiler_panel.h
2025-07-09 14:27:48 +02:00

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4.4 KiB
C++

/**************************************************************************/
/* objectdb_profiler_panel.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "data_viewers/snapshot_view.h"
#include "snapshot_data.h"
#include "core/io/dir_access.h"
#include "core/templates/lru.h"
class TabContainer;
class Tree;
// UI loaded by the debugger.
class ObjectDBProfilerPanel : public Control {
GDCLASS(ObjectDBProfilerPanel, Control);
protected:
static constexpr int SNAPSHOT_CACHE_MAX_SIZE = 10;
enum OdbProfilerMenuOptions {
ODB_MENU_RENAME,
ODB_MENU_SHOW_IN_FOLDER,
ODB_MENU_DELETE,
};
struct PartialSnapshot {
int total_size;
Vector<uint8_t> data;
};
int next_request_id = 0;
bool awaiting_debug_break = false;
bool requested_break_for_snapshot = false;
Tree *snapshot_list = nullptr;
Button *take_snapshot = nullptr;
TabContainer *view_tabs = nullptr;
PopupMenu *rmb_menu = nullptr;
OptionButton *diff_button = nullptr;
HashMap<int, PartialSnapshot> partial_snapshots;
LocalVector<SnapshotView *> views;
Ref<GameStateSnapshotRef> current_snapshot;
Ref<GameStateSnapshotRef> diff_snapshot;
LRUCache<String, Ref<GameStateSnapshotRef>> snapshot_cache;
void _request_object_snapshot();
void _begin_object_snapshot();
void _on_debug_breaked(bool p_reallydid, bool p_can_debug, const String &p_reason, bool p_has_stackdump);
void _show_selected_snapshot();
void _on_snapshot_deselected();
Ref<DirAccess> _get_and_create_snapshot_storage_dir();
TreeItem *_add_snapshot_button(const String &p_snapshot_file_name, const String &p_full_file_path);
void _snapshot_rmb(const Vector2 &p_pos, MouseButton p_button);
void _rmb_menu_pressed(int p_tool, bool p_confirm_override);
void _update_view_tabs();
void _update_diff_items();
void _update_enabled_diff_items();
void _edit_snapshot_name();
void _view_tab_changed(int p_tab_idx);
String _to_mb(int p_x);
public:
ObjectDBProfilerPanel();
void receive_snapshot(int p_request_id);
void show_snapshot(const String &p_snapshot_file_name, const String &p_snapshot_diff_file_name);
void clear_snapshot(bool p_update_view_tabs = true);
Ref<GameStateSnapshotRef> get_snapshot(const String &p_snapshot_file_name);
void set_enabled(bool p_enabled);
void add_view(SnapshotView *p_to_add);
bool handle_debug_message(const String &p_message, const Array &p_data, int p_index);
};