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b24f9f2d8f060533f2dff16c73bf93c94f23fbdf
godot
/
modules
/
lightmapper_rd
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Marcel Admiraal
5b937d493f
Rename empty() to is_empty()
2020-12-28 10:39:56 +00:00
..
config.py
…
lightmapper_rd.cpp
Rename empty() to is_empty()
2020-12-28 10:39:56 +00:00
lightmapper_rd.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
lm_blendseams.glsl
GLSL: Change shader type specifier from [vertex] to #[vertex]
2020-05-18 10:58:14 +02:00
lm_common_inc.glsl
GLSL: Change shader type specifier from [vertex] to #[vertex]
2020-05-18 10:58:14 +02:00
lm_compute.glsl
GLSL: Change shader type specifier from [vertex] to #[vertex]
2020-05-18 10:58:14 +02:00
lm_raster.glsl
GLSL: Change shader type specifier from [vertex] to #[vertex]
2020-05-18 10:58:14 +02:00
register_types.cpp
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
register_types.h
…
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