You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-20 14:45:44 +00:00
- Unify keycode values (secondary label printed on a key), remove unused hardcoded Latin-1 codes. - Unify IME behaviour, add inline composition string display on Windows and X11. - Add key_label (localized label printed on a key) value to the key events, and allow mapping actions to the unshifted Unicode events. - Add support for physical keyboard (Bluetooth or Sidecar) handling on iOS. - Add support for media key handling on macOS. Co-authored-by: Raul Santos <raulsntos@gmail.com>
macOS platform port
This folder contains the C++, Objective-C and Objective-C++ code for the macOS platform port.
See also misc/dist/macos folder for additional files used
by this platform. misc/dist/macos_tools.app is
an .app bundle template used for packaging the macOS editor, while
misc/dist/macos_template.app is used for
packaging macOS export templates.
Documentation
- Compiling for macOS
- Instructions on building this platform port from source.
- Exporting for macOS
- Instructions on using the compiled export templates to export a project.
- Running Godot apps on macOS
- Instructions on running Godot projects on macOS.