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godot/servers/rendering/rendering_server_globals.h
2025-07-15 15:19:23 +02:00

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/**************************************************************************/
/* rendering_server_globals.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "servers/rendering/environment/renderer_fog.h"
#include "servers/rendering/environment/renderer_gi.h"
#include "servers/rendering/renderer_canvas_cull.h"
#include "servers/rendering/renderer_canvas_render.h"
#include "servers/rendering/rendering_method.h"
#include "servers/rendering/storage/camera_attributes_storage.h"
#include "servers/rendering/storage/light_storage.h"
#include "servers/rendering/storage/material_storage.h"
#include "servers/rendering/storage/mesh_storage.h"
#include "servers/rendering/storage/particles_storage.h"
#include "servers/rendering/storage/texture_storage.h"
#include "servers/rendering/storage/utilities.h"
class RendererCanvasCull;
class RendererViewport;
class RenderingMethod;
class RenderingServerGlobals {
public:
static inline bool threaded = false;
static inline RendererUtilities *utilities = nullptr;
static inline RendererLightStorage *light_storage = nullptr;
static inline RendererMaterialStorage *material_storage = nullptr;
static inline RendererMeshStorage *mesh_storage = nullptr;
static inline RendererParticlesStorage *particles_storage = nullptr;
static inline RendererTextureStorage *texture_storage = nullptr;
static inline RendererGI *gi = nullptr;
static inline RendererFog *fog = nullptr;
static inline RendererCameraAttributes *camera_attributes = nullptr;
static inline RendererCanvasRender *canvas_render = nullptr;
static inline RendererCompositor *rasterizer = nullptr;
static inline RendererCanvasCull *canvas = nullptr;
static inline RendererViewport *viewport = nullptr;
static inline RenderingMethod *scene = nullptr;
};
#define RSG RenderingServerGlobals