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godot/servers/rendering/renderer_rd
Hugo Locurcio b06890c2b7 Use negative mipmap LOD bias for sub-native bilinear 3D scale
This provides a benefit similar to FSR 1.0 (greater texture sharpness
at the cost of some graininess at sub-native resolution scales), but
without the added performance cost of FSR 1.0.
2022-08-10 17:16:02 +02:00
..
2022-08-09 15:18:03 +10:00
2022-08-05 13:37:29 +02:00
2022-08-05 13:37:29 +02:00