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af08ab49f79c30234edda8cb07b51cec86cc3cdd
godot
/
editor
/
shader
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Thaddeus Crews
fdf32d1b2a
Merge pull request
#108577
from YYF233333/global_class_list
...
Simplify `ScriptServer::get_global_class_list`
2025-09-30 11:19:10 -05:00
..
shader_baker
Add GDSOFTCLASS to deeper inheritors of Object
2025-09-24 19:15:56 +01:00
editor_native_shader_source_visualizer.cpp
…
editor_native_shader_source_visualizer.h
…
SCsub
…
shader_create_dialog.cpp
…
shader_create_dialog.h
…
shader_editor_plugin.cpp
Shader Editor: Show "File" menu when no shaders are opened.
2025-09-11 09:47:16 +03:00
shader_editor_plugin.h
Shader Editor: Show "File" menu when no shaders are opened.
2025-09-11 09:47:16 +03:00
shader_editor.h
Make shader editor menu position consistent between shader languages
2025-08-26 06:56:55 -07:00
shader_file_editor_plugin.cpp
…
shader_file_editor_plugin.h
…
shader_globals_editor.cpp
…
shader_globals_editor.h
…
text_shader_editor.cpp
Hide
Control
focus when given via mouse input
2025-09-19 13:43:29 -03:00
text_shader_editor.h
Make shader editor menu position consistent between shader languages
2025-08-26 06:56:55 -07:00
visual_shader_editor_plugin.cpp
Merge pull request
#108577
from YYF233333/global_class_list
2025-09-30 11:19:10 -05:00
visual_shader_editor_plugin.h
Make shader editor menu position consistent between shader languages
2025-08-26 06:56:55 -07:00