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godot/core/os
Lukas Tenbrink 1bf821c1e1 Store current capacity in CowData buffers, and rewrite most of it.
Add `reserve` to `CowData`, `Vector` and `Array`.

# Conflicts:
#	core/os/memory.h
#	core/templates/cowdata.h
2025-09-25 22:00:17 +02:00
..
2024-12-19 00:43:47 +08:00
2025-01-03 17:33:10 +01:00