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Files
godot/platform/osx
bruvzg dab4cf3ed6 Add physical_scancode (keyboard layout independent keycodes) to InputEventKey and InputMap.
Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2021-05-06 23:19:45 +03:00
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2021-03-20 23:05:13 +01:00
2021-02-18 11:58:08 +01:00