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ae26f8e015ff9e582aae888c7cdee697612e664c
godot
/
core
/
math
/
matrix3.cpp
Ferenc Arn
94aa4092f5
Fix incorrect workaround for pure Y (X) rotations in XYZ (YXZ) convention.
...
Fixes
#10352
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2017-08-18 01:45:36 -04:00
24 KiB
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